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d2jsp Forums > Diablo II > Diablo 2 Discussion > Player vs. Monster > Vengeance Paladin Concept > Runeword Heavy
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Mar 24 2018 01:38am
Now this is 100% off-the-cuff thinking, but I'm just wondering on opinions.
The idea is to maximize conviction and flood all relevant skills into pumping up vengeance (more into resist fire as to maximize fire damage from procs and gear).
From the skills, get a variety of external elemental damage sources from triggered spells and auras.

Considered runewords:

Dragon Armor:
20% Chance to Cast Level 18 Venom When Struck
12% Chance To Cast Level 15 Hydra On Striking
Level 14 Holy Fire Aura When Equipped
+360 Defense
+230 Defense Vs. Missile
+3-5 To All Attributes (varies)
+0.375-37.125 To Strength (Based on Character Level)
Increase Maximum Mana 5% (Armor Only)
+50 To Mana (Shields Only)
+5% To Maximum Lightning Resist
Damage Reduced by 7

Destruction Weapon:
23% Chance To Cast Level 12 Volcano On Striking
5% Chance To Cast Level 23 Molten Boulder On Striking
100% Chance To Cast level 45 Meteor When You Die
15% Chance To Cast Level 22 Nova On Attack
+350% Enhanced Damage
Ignore Target's Defense
Adds 100-180 Magic Damage
7% Mana Stolen Per Hit
20% Chance Of Crushing Blow
20% Deadly Strike
Prevent Monster Heal
+10 To Dexterity

Dream Helm: (Could certainly be changed)
10% Chance To Cast Level 15 Confuse When Struck
Level 15 Holy Shock Aura When Equipped
+20-30% Faster Hit Recovery (varies)
+30% Enhanced Defense
+150-220 Defense (varies)
+10 To Vitality
Increase Maximum Life 5% (Helms Only)
+50 To Life (Shields Only)
+0.625-61.875 To Mana (Based On Character Level)
All Resistances +5-20 (varies)
12-25% Better Chance of Getting Magic Items (varies)

Phoenix Shield:
100% Chance To Cast level 40 Blaze When You Level-up
40% Chance To Cast Level 22 Firestorm On Striking
Level 10-15 Redemption Aura When Equipped (varies)
+350-400 Defense Vs. Missile (varies)
+350-400% Enhanced Damage (varies)
-28% To Enemy Fire Resistance
+50 To Life
+5% To Maximum Lightning Resist
+10% To Maximum Fire Resist
+15-21 Fire Absorb (varies)

Gloves: Lava Gout (enchant chance is key)
Belt: Dungos (perhaps)
Boots: Up to interpretation
Jewelry: to fill missing IAS needs and the like

Throw an Pride on the guard for that hot conc. aura.

Thoughts?

This post was edited by ChipdelRay on Mar 24 2018 01:45am
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Mar 24 2018 05:41am
Single dream is not worth it
Single dragon is not worth it
String of ears >>>> verdungo. Anyday in pvm.

Phoenix is only worth it for a physical build imo.

Its not worth it to have c2c of non-synergized low lvl skills.

You would be better using
dual dream
Edeath

Just my 2c

This post was edited by Hell_of_Dammed on Mar 24 2018 05:44am
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Mar 24 2018 09:19am
So the reason that vengeance is a challenging build to set up well is that vengeance only multiplies the physical damage of your attack by a bajillion, all elemental damage is ignored and added on at the end. So if you want vengeance itself to do high damage, you need to be working on your actual weapon damage without elemental mods. If you think about it, you're basically trying to add a bunch of elemental damage on top of your attack, without taking advantage of vengeance' damage. That leads me to thinking about alternative attacks - getting attacks/second up and just letting all this added damage and procs happen each hit instead of on a slow ass hit. What you're building here makes more sense to me as gear for a conviction zealer, something where you're just trying to land a ton of hits and using conviction and auras to get the dps.
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