Quote (feanur @ 27 Sep 2017 19:46)
3. Sanctuary works at full efficiency with only 1 point invested.
Do this, and problem solved for all undead at a minor cost (don't dedicate a switch slot for it, it's a waste).
2. Decrepify : is the usual weapon your mercenary should wear, no matter if you meet physical immuned or not. Don't change it !
This is a given.
It allows you to remove immunity of monsters with 100% to 109% physical resistance.
Unfortunately, it only inflicts -10% physical resistance in this case, leaving a final amount of 90% to 99% - which is still very annoying.
If the target is undead, use Sanctuary, as above (even if the immunity is actually broken).
1. Elemental damage are very weak if you don't focus a lot on it (example : Holy shock zealot, with Grief/double Dream/Fanatism).
You can stack minor elemental damage to get the kill, but it may takes some time (poison charms, firestorm from Torch, Tiamat's, Famine, Nord's tenderizer, Demon limb, Barana's, other ctc like Oath, Voice of reason, Stormlash...)
A way to get a benefit of your regular setup is tu use Berserk.
Deadly strike, %ed of Fortitude, %ed of Might, Fanatism... all work with it.
This could be the answer when facing a non-undead physical immuned.
What's the best way to cast Berserk? On which items is it present?