If you’re going to iron golem for fanat, just use a hustle weapon
Don’t waste the runes for faith
Hustle is only a level 1 fanat. I considered that too but I think a lvl 1 fanat wouldn’t provide much change.
Not sure about the iron golem faith.
Revives are generally not worth it. Other than for increased survivability, and fun factor.
Just max the skeletons, use act 2 offensive merc for might aura, and use amplify damage or decrepify. Clay golem i find best, high level, slows monsters n bosses to a crawl.
Making skellies tougher involves more +skill points. It just goes slower until you get better gear. Do diabloruns in nightmare, quest bugged.
Skeleton, skelly mastery and golem mastery are all maxed. I can have 12 skelly atm. They just don’t do enough damage atm.
How do you already have enough runes for dual Grief and a Faith gmb but lack so much on the Necro? :o I assume that this is some NG+ run with item from previous runs, since you also have access to Anni.
I am by no means an expert, but I'm currently doing a single player necro run that
you can find here. My 2 cents:
- On players 8 your summons are pretty much just meat shields, they will never really do any proper damage (except maybe Urdars crushing blow on bosses). Revives are okay to use, but you will need a huge zone for them (e.g. cow level) to spread out properly, or have to be able to constantly reposition them on top of each other (i.e. teleport). Maxing raise skeleton + skeleton mastery is more useful.
- Corpse explosion is still going to be your main damage source, but unfortunately it doesn't scale with the player count, so the explosions will do damage based on the mob's "/players 1" health. Amplify damage + later an Infinity will boost that a lot.
- You should invest in thorns aura, either by using an Act 2 mercenary, or by using an Edge runeword bow on your necro (Tir+Tal+Amn 3 socket missile weapon, the base can be vendored from normal Charsi/Fara): using amplify damage on monsters and having thorns on your summons will dish back way more damage than what the summons would have done on their own.
- Dim vision curse is great to use against ranged mobs that wreck your army without you benefiting from Thorns (i.e. archers, souls). You can either skip them, or teleport on them.
- If you really want to include fanaticism for some reason, you should use a Hustle (Shael + Ko + Eld) weapon either as the iron golem (which might die easily on hell without BO from CTA and/or maxed golem mastery, but atleast you're not losing a Faith) or on the mercenary. If you decide to switch to a thorns mercenary, you can equip the Hustle yourself. I am currently using a might aura mercenary with a Hustle thresher and Edge bow on my necro.
- Get a teleport charge staff! This is very important with a summoner, as your summons may block each other or your mercenary, may wander around, may attack lower priority targets etc. Leave the weapon on your switch and do single teleports to regroup your minions. You can buy a teleport charge staff from as early as normal act 3 Drognan.
- Clay golem is usually the way to go, but I prefer fire golem, because its damage taunts nearby mobs. For example, hell diablo can be surrounded by your summons and everytime you resummon fire golem, he will start smacking it and finish himself off in a few hits with amplify+thorns. Clay golem slows mobs, and slow mobs will do less damage per second and will take less damage per second from your Thorns. This will be a lot more useful once the character is decked out in endgame gear, but that's also when iron golem starts becoming worthwhile.
This is my 6th character to complete. I have some gear laying around from other walk throughs.
Thorns aura seems like a cool idea I didn’t consider. I may see if that helps more.
I had no idea CE worked like that on /p8!! Very good to know. Thank you
Does the lvl1 fanat really make a notable difference? The stats of lvl 1 don’t provide much in comparison to faith. Hence the questions asked lol.
I do need to find tele charges some way. I also have CTA on switch, I forgot to add. Was hoping to find an ammy with the charges but I guess it’s still doable.
I like the fire golem idea for taunting the enemies. My Barb currently does the same thing but it removes my curses here and there.