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Player vs. Monster
> The Misadventures Of Three Sorceress Archmages
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Lazybumi
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#71
Aug 14 2024 06:03pm
Thank you for your continuous adventure posts.
Maltacus
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#72
Aug 24 2024 01:27am
31. Bug Fixing
The Maggot Lair drive most to despair, or so Geglash would wisely and poetically declare. Summoners or any sorts of minions cringe as their subordinates walk the wrong way and scatter, rangers rip their bowstring apart in frustration when running into the perpetual corners and tight turns while close ranged warriors spit at the thought of malnourishing swarms, plated maggots and shocking scarabs.
And then there are the obnoxious sorceresses whose giddy cries of excitement and high glee echo eerily throughout the tunnels. The nightmarish place is their hunting spot and their playground for here, all will burn. Wilmas hydras have the time of their life trading recipes for crispy cockroach and burst beetle. The main dish for the evening is positively queen sized.
While the hydras are the unequalled perfection of sniping, fire wall holds its own against any skill in the tight confines and straight turns of the maggots. Cast straight ahead it will strike perpendicularly at any foe waiting around the corner in ambush. Ravaging the vicinity ahead of her, Wanja has a most shocking revelation: Deckard Cain is wise.
The advice to stay a while and listen does not apply to self-important old fossils but to the everyday advance into enemy territory. Cast a fire wall, stay a while and listen if there are enemies burning ahead of you. Listen for the bony footsteps of skeletons or worse bony things in the deep dungeons of the world and your deeds of skill will need to be less remembered.
The concept is so perplexing that some puny gnats manage to sneak up on Wanja following a scarab pack that forces her to retreat a bit and flood the corridor in flames.
Maltacus
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#73
Aug 24 2024 01:29am
Casting at the precise spot to make the fire wall fan out in the exact direction you intend is an art and a manoeuvre that is difficult to pull off when scarabs and other repulsive entities are rushing towards you. Then, one could of course set a trap of a couple of walls beforehand. Trusty fire walls will keep all sorts of bugs out of your system, and the old Wanja proverb goes.
Regretfully, the nest of scarabs whose neon party lights and advertisements Wanja caught sight of were too lazy to rush ahead into her sublime trap and she ahd to content herself with burning them up inside their lair.
Far away and covered with murky puddles, the Far Oasis can be summed up as the consummate backwater. The witches will soon be approaching more gentrified and formal districts however.
Maltacus
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#74
Aug 24 2024 01:32am
Backwater or not, the oasis has its charms and like other oasis' contain highly desirable products like water, dates, runes... A better memory base can go a long way towards making you absolutely devastating. It would be a welcome addition to any of the WWW whose staves are not remotely close to their full potential.
Lacking the long range capabilities of hydras and fire walls, Wilhelmina can fight in no less hilarious ways due to her magnificent ice blast. Freezing the first in a pack she will have an immobile wall between herself and the enemy leaders and main body and can call down meteors on them before finishing off the frozen monsters.
Exceptionally troublesome creatures will end their days waving their claws impotently from behind their useless and incompetent comrades as the cruel insults of the witches follow them back to the burning hells office of reassignment.
With maggots dealt with and troubled melee characters sufferings avenged tenfold, the vacation is over. The darkness of the Lost City beckons, and slithering stair traps await Wilma, Wanja and Wilhelmina while the iron wolves can look forward to the dreaded Ancient Tunnels where countless mercenaries have met their doom.
Lazybumi
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#75
Sep 3 2024 02:09am
"Melee characters sufferings avenged tenfold" XD
They do have the roughest times in mlair
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