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Feb 26 2012 02:50pm
Nice^^
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Feb 26 2012 03:11pm
Quote (RMMhc @ Feb 26 2012 02:44pm)
To everyone that thinks he is cheating:

Single player is not like battle.net. There are map seed's that contain higher chances of getting specific items. For instance, a rack may drop white shakos 50% or 75% of the time. It will eventually drop a unique shako. The same thing goes for HR's when it comes to special chests. I'm just pointing this out because certain maps are less likely to drop certain items until you change the map seed (by switching difficulty).


I want to see the source behind that assumption.

I dont think hes cheating btw, I think hes extremely lucky.

Still, I would love to see which part of the internet you dug that up from.
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Feb 26 2012 04:11pm
Quote (RMMhc @ Feb 26 2012 09:44pm)
To everyone that thinks he is cheating:

Single player is not like battle.net. There are map seed's that contain higher chances of getting specific items. For instance, a rack may drop white shakos 50% or 75% of the time. It will eventually drop a unique shako. The same thing goes for HR's when it comes to special chests. I'm just pointing this out because certain maps are less likely to drop certain items until you change the map seed (by switching difficulty).


WRONG WRONG WRONG WRONG WRONG, YOU'RE WRONG. (c) Perry Cox

It's true that racks save their drops in certain cases, but chests doesn't :)
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Feb 26 2012 06:23pm
Quote (sebhehe @ Feb 26 2012 06:11pm)
WRONG WRONG WRONG WRONG WRONG, YOU'RE WRONG. (c) Perry Cox

It's true that racks save their drops in certain cases, but chests doesn't :)


You're right. That was my mistake. I apparently wasn't thinking. I just had super chests on the brain and didn't think before I posted.

@Pandagod06, you can Google it yourself. I am not allowed to post links to competing forums. It's common knowledge throughout the single player communities.
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Feb 26 2012 06:41pm
Quote (sebhehe @ Feb 27 2012 06:11am)
WRONG WRONG WRONG WRONG WRONG, YOU'RE WRONG. (c) Perry Cox

It's true that racks save their drops in certain cases, but chests doesn't :)


There is a way to run chest, and get the EXACT same drops each and every time, through the use of the -seed command. This is cheating though.
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Feb 26 2012 07:20pm
Quote (RMMhc @ Feb 27 2012 01:23am)
You're right. That was my mistake. I apparently wasn't thinking. I just had super chests on the brain and didn't think before I posted.

@Pandagod06, you can Google it yourself. I am not allowed to post links to competing forums. It's common knowledge throughout the single player communities.


Quote (darknessproz @ Feb 27 2012 01:41am)
There is a way to run chest, and get the EXACT same drops each and every time, through the use of the -seed command. This is cheating though.


Super Chest's has a fixed amount of type of drops. For example, when a Ber Rune drops from a Super Chest, Vambraces, Arbalest, Arrows, Oil Potion and some gold piles will always come with it. I was one of the "testers" of this theory. Weapon racks and armor stands can drop mostly the same stuff in the same seed. DManZ Shako stand in the tower is a perfect example.

Drops ingame are never affected by seed, nor are there "streaks" as DManZ said. These are just things that happen. A good example of this a deck of cards.

Shuffle a deck of cards then start looking through them, you'll notice that there will be ATLEAST one time where there's a "streak" of four cards from the same colour. Ergo there will always be four black or four red cards in a row somewhere in the deck. The chance of this not happening is very low.

Also, people are in general good at seeing patterns. But only when we're looking for them. A perfect example of this is the movie "The Number 23" with Jim Carrey, where he finds and see what he wants to find and see.

There are certain "rules" that do apply. For example, a uniq item cannot drop twice in the same game, unless it's from the same loot (same monter, chest, stand etc.).

EDIT: darknessproz, I'm not counting cheats.

This post was edited by sebhehe on Feb 26 2012 07:22pm
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Feb 26 2012 10:11pm
Quote (sebhehe @ Feb 26 2012 09:20pm)
Super Chest's has a fixed amount of type of drops. For example, when a Ber Rune drops from a Super Chest, Vambraces, Arbalest, Arrows, Oil Potion and some gold piles will always come with it. I was one of the "testers" of this theory. Weapon racks and armor stands can drop mostly the same stuff in the same seed. DManZ Shako stand in the tower is a perfect example.

Drops ingame are never affected by seed, nor are there "streaks" as DManZ said. These are just things that happen. A good example of this a deck of cards.

Shuffle a deck of cards then start looking through them, you'll notice that there will be ATLEAST one time where there's a "streak" of four cards from the same colour. Ergo there will always be four black or four red cards in a row somewhere in the deck. The chance of this not happening is very low.

Also, people are in general good at seeing patterns. But only when we're looking for them. A perfect example of this is the movie "The Number 23" with Jim Carrey, where he finds and see what he wants to find and see.

There are certain "rules" that do apply. For example, a uniq item cannot drop twice in the same game, unless it's from the same loot (same monter, chest, stand etc.).

EDIT: darknessproz, I'm not counting cheats.


Flip a coin a million times. It may come up heads 20 times in a row once or twice, or five times in a row many times. Each time it comes up with the same result on consecutive flips can be called a streak. In a perfectly random system the current streak or pattern of prior results will have no bearing on the next result. But to say there are no streaks even in a perfectly random system is false.

There are random things that happen in game, and if we can observe patterns in them then we begin to question exactly how random the rng is in d2. Ask yourself:

Has there ever been times playing on p1 especially where you wanted mana pots or scrolls of id and none appeared for many many minutes?
Or where flawless gems were dropping like candy for hours? Or days w/ o seeing many at all?

Many times this is probably just in our heads, but not always.

Anyway, who brought this up again anyway, and why? :)


Final edit : no time to play today :(

This post was edited by DManZ on Feb 26 2012 10:18pm
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Feb 27 2012 12:13am
Random doesn't mean spaced out, it means random, it means periods of perceived patterns, streaks, all over the map, consecutive, everything. With randomized computer things, especially in older and smaller games, randomness is sometimes based on certain events. One of the events in diablo 2 is map generation. Some things are tied to the generation of a map. Like his shako stand. One thing i've noticed in single player is that on a certain map, the trav guys spawn in the same place every time.

Also, I know a guy that has a bot and in just the first day he found several higher end runes. It's completely plausible that in several hundred p8 games killing higher than normal chance to drop runes creatures (super uniques, bosses, etc) that he would find some high runes.
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Feb 27 2012 04:35am
Quote (Dragonius @ Feb 27 2012 02:13pm)
Random doesn't mean spaced out, it means random, it means periods of perceived patterns, streaks, all over the map, consecutive, everything.  With randomized computer things, especially in  older and smaller games, randomness is sometimes based on certain events.  One of the events in diablo 2 is map generation.  Some things are tied to the generation of a map.  Like his shako stand.  One thing i've noticed in single player is that on a certain map, the trav guys spawn in the same place every time.

Also, I know a guy that has a bot and in just the first day he found several higher end runes.  It's completely plausible that in several hundred p8 games killing higher than normal chance to drop runes creatures (super uniques, bosses, etc) that he would find some  high runes.


this is getting off-topic, but events in games are never truly random. It is always based on a pseudo random number generator which generates numbers which appear random, but isn't.
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Feb 27 2012 07:13am
Quote (darknessproz @ Feb 27 2012 10:35am)
this is getting off-topic, but events in games are never truly random. It is always based on a pseudo random number generator which generates numbers which appear random, but isn't.


But for our calculations it is random enough not to worry about that.
Anyways, I don't wanna read through all the last few pages of butthurt haters wondering why your boots haven't decreased in durability, I wanna read about the WT (and possibly the epic battle vs the ubers) Should be quite easy for you though
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