I don't think y'all are beating this setup;
https://forums.d2jsp.org/topic.php?t=78342329&f=87that merc deals 55121 average damage per hit
before amp. That's the
average damage, not maximum on a 5% crit strike roll. Thats before amp damage. Against a 0% dr monster with amp, that's 110k hp lost from 1 hit.
meanwhile you guys are running around with 6-30k damage and 20% deadly strike and calling it 60k before amp when it would really be 21.6k avg. If we looked only at max crit roll + 2x amp, that merc could hit for 252k hp. At some point it probably runs into an integer maximum and overflows back to 0 damage
This post was edited by Goomshill on Jan 20 2019 10:05pm