Quote (Fruit @ Sep 22 2018 12:21pm)
keep'em coming :hail:
Thanks
My strategy for end of Normal/ beginning of Nightmare:
1. Runs to Eldritch to reach lvl 42-45;
2. All stats points will go only in Strength and Dexterity (for using a Lance later);
3. At lvl 42 i can gamble for a magical Lance;
4. This Lance will be rerolled with chipped gems, but only mods of lvl 25 can spawn; If rerolled with 3 Perfect Gems, Ferocious Mod can spawn on it (+101-200% Enhanced Damage). Thus for Ferocious Mod, the worst scenario is 101% Enh Damage, or 228 to Max Damage on my Lance. Depending on the time spent for getting those gems, i will apply the first recipe or the last one;
5. All Skill points will go in Natural Resistances;
6. Hoping to get good Resist Charms;
7. Hoping to shop some good armor and helm with mechanic's mod;
8. Also, maybe some +15 to Max Damage jewels will be drop from Eldritch/ Travi etc. runs.