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Member
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Jun 26 2016 09:37am
Another...

giant roadblock...



Savior



did a few pindle runs for some easy exp before moving on. Nothing dropped worthy of posting



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Jun 26 2016 09:38am
merc lost about 50 Health, but gained 250 defense. worthy trade? who knows.



ancients took about 20 seconds total.



glad these guys are grouped so tightly. glacial spike freezes most of the group between static spam.





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Jun 26 2016 09:40am
super easy wave #4



my merc has died one time during this walk. During wave #3, travincal council. The hydras are just so good on top of lightning enchanted superunique.




no good drops today.

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Jun 26 2016 09:41am
Normal Complete!





merc update

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Jun 26 2016 09:43am
well then, I guess I had to get at least one great drop from Normal, RIGHT?

WOW!




great roll too! wooooooooooooooot!




I will continue to run baal, as the runs are super efficient right now and do not take long. Once I reach 50+ I will head into Nightmare where I can get some real upgrades!
Member
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Jun 27 2016 02:21pm
update #5 inc

new ring.



preferred a staff, bow, or polearm rather than this useless 4 sockets -_-



Den time! Nightmare commences!



This post was edited by XcrvX4092 on Jun 27 2016 02:22pm
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Jun 27 2016 02:24pm
One of those scary moments where the lightning bolts decide to go invisible and take away 80% of your hp bar instantly... happened to me here.

that is why I have no HP/Rejuv pots left on my belt slot

Very close call.



Rakinishu proved to be just as difficult... He rekt me easy


he did drop this beauty though! Merc upgrade!



This post was edited by XcrvX4092 on Jun 27 2016 02:24pm
Member
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Jun 27 2016 02:25pm
merc update



this little guy was way easier than Rakinishu




Saved cain, now its tower time.


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Jun 27 2016 02:27pm
Well, Nightmare is already proving to be difficult.

These archers decimated Jemali.

Had to spread them out slowly and then take them out 1 by 1.






Hoping for a Ko rune at some point very soon. Countess won't be the one to drop that though sadly. You will see why I want a Ko rune shortly!

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Jun 27 2016 02:30pm
meh, not bad!





and now for my master plan.... err almost.





So since I do not have Valk as a skill, apparently it forces my Chance to summon Valk to disappear within the first 5 seconds of spawning her.

I will be trying to form an army of revived urdars and a level 15 Valkyrie, all enchanted for my progression. For this I will need a Ko rune, for the Harmony Runeword.


My merc has begun taking lots of pressure, and I think the spread pressure of revives and a Tank Valk running around (all enchanted btw) will be quite powerful.
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