Quote (yerkyerk @ Wed, Nov 14 2007, 06:54am)
Hm, I would've thought you'd found some dual or triple elemental wands...
Heh, love the life and mana stolen mods

Maybe a strength rw will help a little with 25% crushing blow?
I have done some MFing in hell but not so much. I am focusing on NM Mephy, Diablo, and Baal as these are the best chances at getting a Guilleme's Hat. Yes I lost the only one I had and I have since parked "Drummmer" awaiting his hat. Old ladder, non-ladder now, I had some decent dual elemental wands. Nothing to write home about, but decent. Any who, I was wondering what the benefit would be in adding runes to the wands inside sockets that are not there yet. Shael is obvious, but do both wands need it? Any other suggestions? I do have a high elemental jewel (1 to 57 lightning) with a secondary mod on it. Suggestions are welcome.
Quote (AyeCaramba @ Wed, Nov 14 2007, 08:27am)
Updated gear list?

(No need for screenies unless you're very bored with lots of spare time

)
And how did the Duress roll?
Gears at the moment are:
Hat = Rockstopper, gotta find a replacement Guilleme's
Weapons = see screenies above
Armor = Duress in a 459 base Scarab Husk that rolled pretty crappy. 159% ED i think, 15% ED, and the rest is pointless to list.
Gloves = Some rare gloves that offer up 20 IAS and some resistances, OOOO i have some charges of cold arrow.
Belt = String of Ears
Boots = Goblin Toes
Ring1 = Ravenfrost
Ring2 = Some rare with AR, and 11 all res with bonuses to Lightning res at 30 and Cold res at 24.
Amulet = Prebuff+Horking is a +2 Barking combined with a sigs shield and Heart carver, Killing amulet is a Cats Eye and yes I am looking for better.
At some point I will xfer over the Deamon Limb for the enchant charges. I do not forsee any other gear changes in the future unless I find a better ring, amulet or gloves.
Also during that same xfer session I will be bringing over the only anni that I have.
Quote (Mercurial @ Wed, Nov 14 2007, 09:19am)
looks like it could be fun
It is rather fun. Hearing the swish swish of a big burly man swinging wands to kill things is rather hilarious. People have often said to me, " what the hell are you?" Obviously they are completely ignoring my character's name, "Drummmer."
Quote (pikustan @ Wed, Nov 14 2007, 09:23am)
any chances to get a pic from your stats screen? ^^
As soon as I get the opportunity to take those screenies, I will. Keep in mind that I will not be fully pointed with my stat points nor have I assigned all of my skill points. This leads to the next part of this post. What the heck to do will all those skill points?
I have 150 stat points remaining and I do not forsee the need to add to strength. I am leaving them behind as with the stats I have assigned out, I have 860 life before BO and after BO its over 1400 which is more than enough for NM. I would imagine that most, if not all, of those 150 points are going to go to vita which would give me an additional 600 life before BO. But those skill points, all 23 of them so far, what to do with them?
Berserk is based on physical damage so I would assume that the Frenzy synergy would be based on the physical damage as well. If it is, then the 20% magical damage based on very low damage wands would make no sense what so ever. I also do not see a point in placeing more than the 1 I already have in to mace mastery as I do not need the ED bonus nor the double damage bonus. The AR bonus would be nice, but I will be prebuffing with Deamon Limb. I had around 8K AR with my abbot and that seemed to work out just fine. I cannot remember what my AR is currently, but I do know that it is a little on the low side. I also know that my resistances are going to be complete and utter crap. I have yet to kill NM Baal so I do not know what my resistances are going to be in hell. I also have not yet switched around my charms to garner me more resistances. I am currently loaded down with damage charms and resistance charms are a complete after thought for NM mode. At what point does it become pointless to place points into natural resistance? Is it worth attempting to go beyond slvl13? I can see from arreat summit that beyond slvl13, for your 7 hard point investment, you only get 7 resist all points. Kinda stoopid in my opinion. So what about Iron Skin? I can bark as often as I need to. Placing points into shout would only benefit party members. I would like to have as high a defense as I can get. This would mean that I need to up my goblin toes, and the rare gloves that I have. I see no point in upping SoE as that defense boost is certainly not worth the rune investment. So what to do with these 23 skill points is the question now. My skills as I remeber them now are:
20 BO
20 Frenzy
1 all prereqs
1 Mace mastery
1 Increased speed
1 Increased stamina
1 Iron skin
1 Natural resistance
1 Battle Command
I was thinking about placing one into war cry for the stun effect. I must admit that I have not used this on any barb I have played before. I hear that it is good, I have seen it in action, and it looks ok. Is there some corelation to higher skill placement the better the chance of stunning occurs? Keep this in mind, I am not making Phil Collins, Don Henley, or any other drummer who happens to sing. The opportunity to make a singer is long gone for me. We should always focus on survivability first and then damage second. I was thinking of placing 11 more points into natural res and then dumping the remaining points into iron skin. I can always worry about damage latter. Thoughts? Suggestions? Comments? And no, quoting someone else and not offering an original thought of your own does not count, you have been warned.
This post was edited by The_Morpheus on Nov 14 2007 10:08am