Quote (izParagonzi @ Jul 31 2024 08:38pm)
I am more thinking of creating a more consistent average damage... it sounds strange right.
Bow minimum damage is low as fudge, and the high end damage is high right, so the average is greater using +max damage, however when hitting low end damage, it sucks, high end is awesome, average is just average.
Hard to explain:
Min = 20 dmg
Max = 100 dmg
Avg = 60 dmg
+10 Min damage (jewel)
Min = 30 dmg
Max = 100 dmg
Avg = 65 dmg
+10 Max dmg (jewel)
Min = 20 dmg
Max = 110 dmg
Avg = 65 dmg
No difference. I guess it is interpretation, if I have a low hit on monster (RNG), at least it has a chance to kill faster and not leave a monster on screen with a pixel of life.
Edit... am I correct in saying that the 10 min dmg gives more consistency to avg damage out of the two?
again i think you math is wrong... if mini was any higher (on items)... every build would be mini dmg chars and max damage would not make sense at all since 18 mini dmg is almost 18 to your max (+1 to overall dmg)
realistic numbers would be
4-6k strafe damage with diamond bow faith ( and that might be high) for a balanced dmg approach ( avg is 5k ) vs 1k-10k = 5.5k ( which is lower than it will be when finished since ill pick up over another 1k to max damage side as i level so it would be closer to 6k avg dmg... the argument would be then fps ( im 1 below top with strafe on 08 wf i believe... and with faith you would hit max ias)
PS. i did try out Faith GMB... and it was almost embarassing how much lower my damage was iirc it was like high 6k ( almost 7k on the max end... maybe high 2k - low 3k on mini side) strafe. Note you also lose KB and 8% Mana Leach (My only source of mana leach)
PS2.
Enhanced Damage ( from Skill/Dex/items) dramatically helps Max dmg more than mini since its easier to get more max dmg than mini... ( i did have 3 mini grand charms... but 3 is 3 avg dmg vs 14 max /2 = 7 ( more than double
1000% Enhanced Damage to 300 RAW Mini is 3000 vs 14000 RAW Max (14000/2=7000 avg)
mini only makes sense to me in pvp where 5k life (ie 30k dmg)... id rather know that i just need to hit them AT MOST 10 times than gamble with the RNG and maybe its 30+ times with shity mini dmg rolls...
Major Difference though... monsters are dumb and dont move... pvp... people will move out of the way/kite you
This post was edited by RPG5621 on Aug 1 2024 05:14am