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Jan 26 2014 08:11pm
Ehhhhhhhhhhhh No.



This means I'm close. To home.



Very close.

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Jan 26 2014 08:17pm


The feeling. The excitement. Lower Kurast.



I'm off to bed. Tomorrow... yeah, you know! I can't wait ^_^
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Jan 26 2014 08:19pm
Excited to see what you can do at LK! Great progress as usual. Keep it up :thumbsup:
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Jan 26 2014 08:19pm
finally there! hope you have the luck of fanta :santa:
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Jan 26 2014 08:28pm
Very nice WT, but I don't get all the fuss about some monstrously huge defense base for Treachery.
The entire point of it is proc'ing the Fade and having as much up time on it as possible. Defense is counterintuitive for this goal.
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Jan 26 2014 08:36pm
Quote (young2093 @ Jan 26 2014 08:28pm)
Very nice WT, but I don't get all the fuss about some monstrously huge defense base for Treachery.
The entire point of it is proc'ing the Fade and having as much up time on it as possible. Defense is counterintuitive for this goal.


You will notice the chance to miss difference between a 300 def and a 400 def armor.

It's one of the reasons I advocate defiance mercs on caster builds.


That isn't why seb in particular cares about ebug bases, but defense is very important in HC.

This post was edited by Airwaves on Jan 26 2014 08:44pm
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Jan 26 2014 08:41pm
Quote (Airwaves @ Jan 26 2014 08:36pm)
You will notice the chance to miss difference between a 300 def and a 400 def armor.

It's one of the reasons I advocate defiance mercs on caster builds.


That isn't why seb in particular cares about ebug bases, but defense is very important in HC.


It's more so the difference between <100 and >1000. (a very basic base compared to a high end ethereal bugged base)
I'd much rather have NO trouble proc'ing Fade than more defense. Having your Mercenary die is potentially much more dangerous than having him get hit more often, when he's built correctly anyway.

This post was edited by young2093 on Jan 26 2014 08:42pm
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Jan 26 2014 08:45pm
Quote (young2093 @ Jan 26 2014 08:41pm)
It's more so the difference between <100 and >1000. (a very basic base compared to a high end ethereal bugged base)
I'd much rather have NO trouble proc'ing Fade than more defense. Having your Mercenary die is potentially much more dangerous than having him get hit more often, when he's built correctly anyway.


15k def forti mercs have no trouble proc'ing chilling armor, do they? :p
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Jan 26 2014 08:49pm
Quote (Airwaves @ Jan 26 2014 08:45pm)
15k def forti mercs have no trouble proc'ing chilling armor, do they? :p


Code
20% Chance To Cast Level 15 Chilling Armor when Struck

Code
5% Chance To Cast Level 15 Fade When Struck


Not really a great comparison, especially considering how much more important Fade is than Chilling Armor.
The majority of life threatening attacks in the game are elemental damage or Curse situations. Fade is considerably good against both of those.

This post was edited by young2093 on Jan 26 2014 08:49pm
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Jan 26 2014 09:05pm
Quote (young2093 @ Jan 26 2014 08:49pm)
Code
20% Chance To Cast Level 15 Chilling Armor when Struck

Code
5% Chance To Cast Level 15 Fade When Struck


Not really a great comparison, especially considering how much more important Fade is than Chilling Armor.
The majority of life threatening attacks in the game are elemental damage or Curse situations. Fade is considerably good against both of those.


Fade lasts for almost 5 mins, and unlike chilling armor (which negates missles entirely), you're twice as likely to get hit with something.

Also, consider the fact that being hit less = less jab frames being interrupted due to fhr = more dps uptime.
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