Quote (LadMerc @ Dec 19 2015 11:41pm)
At least explain WHY you think its useless in case others might not fully understand your thought process.
People's thought process is this...
IF it's an end game fully built cold sorc you should probably have at least -170 to -180 cold res from gear and cold mastery, meaning any non immune monster is being taken to -71 to -81 resistance (assuming the monster has 99 cold res). Any monster with 70 or 80 cold resistance in this case would be reduced to the -100 cap.
Infinity is a good way to increase damage if you don't have lots of end game gear to boost +cold skills and -enemy res gear like cold facets, however, a light sorc or dual element sorc would benefit more
Ininifty on an end game pure cold sorc is a waste, breaking cold immunes very rarely happens as can be seen in section 18 of the
Resistances & Immunities GuideFrom the above guide, here is a list of all breakable cold immunes from Infinity (level 12 = -17 vs immune), not taking into account boss modifiers which may grant certain monsters immunity which can be broken
Act 1Gargantuan Beast - Wendigo - - 100 - Den of evil, Cold plains
Dark Hunter - Corrupt rogue - Demon - 100 - Cold plains
ColdCrow - Corrupt rogue archer - Demon - 100 - Cave
Moon clan - Goatman - Demon - 100 - Stony field
Bone warrior - Skeleton - Undead - 110 - Pit(1,2)
Act 2Huntress - Sabre cat - - 100 - Sewers(3),Rocky waste, Halls of the dead(3)
Cave leaper - Leaper - - 100 - Dry hills
Bloodwitch the wild - Sabre cat - - 100 - Halls of the dead(3)
Coldworm the burrower - Sand maggot queen - - 115 - Maggot lair(3)
Marauder - Sand raider - - 100 - Lost city
Salamander - Claw viper - - 110 - Claw viper temple(1,2)
Bone warrior - Skeleton - Undead - 110 - Claw viper temple(1,2)
Fangskin - Claw viper - - 110 - Claw viper(2)
Ghoul lord - Vampire - Undead - 110 - Arcane sanctuary, Tal rasha's tombs
Unraveler - Greater mummy - Undead - 100 - Tal rasha's tombs
Ancient kaa the soulless - Greater mummy - undead - 100 - Tal rasha's tombs
Act 3Flayer - Fetish - Demon - 100 - Flayer jungle, Swampy pit(3), Flayer dungeon(1,2,3),
Infidel - Sand raider - - 110 - Kurast causeway
Toorc icefist - council member - demon - 108 - Travincal
Act 4none
Act 5Dac Farren - Demon imp - demon - 108 - Bloody foothills
Cave leaper - Leaper - - 100 - Crystalline passage
Spike fiend - Spike fiend - - 100 - Anceint's way
As you can see from the
Unbreakable Immunes section, the cold part is as long as Fire, Light, Poison and Physical combined
This post was edited by Marieusz on Dec 19 2015 04:52pm