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Dec 19 2015 02:58pm
Quote (LadMerc @ Dec 19 2015 08:41pm)
At least explain WHY you think its useless in case others might not fully understand your thought process.


the fact that cold mastery already takes 100 res away from monsters, and with that, most monsters will be already around like -40 res I'd say. or even lower.

Its the least efficient ele to go for with infinity plus it wont remove any cold immunity, i'd say its self explanatory why I just typed useless instead of writing down all this
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Dec 19 2015 04:22pm
Quote (TuNo @ 19 Dec 2015 16:58)
the fact that cold mastery already takes 100 res away from monsters, and with that, most monsters will be already around like -40 res I'd say. or even lower.

Its the least efficient ele to go for with infinity plus it wont remove any cold immunity, i'd say its self explanatory why I just typed useless instead of writing down all this


Have you ever used infinity on a cold sorc? It still gives a lot of damage
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Dec 19 2015 04:32pm
Quote (TuNo @ Dec 19 2015 12:58pm)
the fact that cold mastery already takes 100 res away from monsters, and with that, most monsters will be already around like -40 res I'd say. or even lower.

Its the least efficient ele to go for with infinity plus it wont remove any cold immunity, i'd say its self explanatory why I just typed useless instead of writing down all this


1. Cold Mastery DOES NOT break immune and therefore does nothing. Infinity BREAKS immunity on half the monsters and therefore allows Cold Mastery to apply.

2. Blizzard has THREE synergies. Therefore you can max blizzard + 3 synergies and add spare points into cold mastery. Infinity makes your blizzard stronger PERIOD.

Please do research before you say false statements.

This post was edited by LadMerc on Dec 19 2015 04:32pm
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Dec 19 2015 04:35pm
Quote (LadMerc @ Dec 19 2015 11:41pm)
At least explain WHY you think its useless in case others might not fully understand your thought process.

People's thought process is this...

IF it's an end game fully built cold sorc you should probably have at least -170 to -180 cold res from gear and cold mastery, meaning any non immune monster is being taken to -71 to -81 resistance (assuming the monster has 99 cold res). Any monster with 70 or 80 cold resistance in this case would be reduced to the -100 cap.

Infinity is a good way to increase damage if you don't have lots of end game gear to boost +cold skills and -enemy res gear like cold facets, however, a light sorc or dual element sorc would benefit more

Ininifty on an end game pure cold sorc is a waste, breaking cold immunes very rarely happens as can be seen in section 18 of the Resistances & Immunities Guide


From the above guide, here is a list of all breakable cold immunes from Infinity (level 12 = -17 vs immune), not taking into account boss modifiers which may grant certain monsters immunity which can be broken

Act 1
Gargantuan Beast - Wendigo - - 100 - Den of evil, Cold plains
Dark Hunter - Corrupt rogue - Demon - 100 - Cold plains
ColdCrow - Corrupt rogue archer - Demon - 100 - Cave
Moon clan - Goatman - Demon - 100 - Stony field
Bone warrior - Skeleton - Undead - 110 - Pit(1,2)

Act 2
Huntress - Sabre cat - - 100 - Sewers(3),Rocky waste, Halls of the dead(3)
Cave leaper - Leaper - - 100 - Dry hills
Bloodwitch the wild - Sabre cat - - 100 - Halls of the dead(3)
Coldworm the burrower - Sand maggot queen - - 115 - Maggot lair(3)
Marauder - Sand raider - - 100 - Lost city
Salamander - Claw viper - - 110 - Claw viper temple(1,2)
Bone warrior - Skeleton - Undead - 110 - Claw viper temple(1,2)
Fangskin - Claw viper - - 110 - Claw viper(2)
Ghoul lord - Vampire - Undead - 110 - Arcane sanctuary, Tal rasha's tombs
Unraveler - Greater mummy - Undead - 100 - Tal rasha's tombs
Ancient kaa the soulless - Greater mummy - undead - 100 - Tal rasha's tombs

Act 3
Flayer - Fetish - Demon - 100 - Flayer jungle, Swampy pit(3), Flayer dungeon(1,2,3),
Infidel - Sand raider - - 110 - Kurast causeway
Toorc icefist - council member - demon - 108 - Travincal

Act 4
none

Act 5
Dac Farren - Demon imp - demon - 108 - Bloody foothills
Cave leaper - Leaper - - 100 - Crystalline passage
Spike fiend - Spike fiend - - 100 - Anceint's way

As you can see from the Unbreakable Immunes section, the cold part is as long as Fire, Light, Poison and Physical combined

This post was edited by Marieusz on Dec 19 2015 04:52pm
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Dec 19 2015 05:59pm
Quote (LadMerc @ Dec 19 2015 11:32pm)
1. Cold Mastery DOES NOT break immune and therefore does nothing. Infinity BREAKS immunity on half the monsters and therefore allows Cold Mastery to apply.

2. Blizzard has THREE synergies. Therefore you can max blizzard + 3 synergies and add spare points into cold mastery. Infinity makes your blizzard stronger PERIOD.

Please do research before you say false statements.


don't need research, played a lot of bliz back in the br days ^^

Yet, my bad, should have taken the time to say that the most efficient element to use infi with is light, cold benefits kinda little, plus even in p8, bliz destroys any non ci mobs in general

PS: still, u all guys tryna go sherlock for e-penis, I just commented so that he'd re-spec into lighting asap and would start wrecking crap around, stop flooding the post

This post was edited by TuNo on Dec 19 2015 06:07pm
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Dec 19 2015 10:22pm
Quote (Marieusz @ Dec 19 2015 11:35pm)
People's thought process is this...

IF it's an end game fully built cold sorc you should probably have at least -170 to -180 cold res from gear and cold mastery, meaning any non immune monster is being taken to -71 to -81 resistance (assuming the monster has 99 cold res). Any monster with 70 or 80 cold resistance in this case would be reduced to the -100 cap.

Infinity is a good way to increase damage if you don't have lots of end game gear to boost +cold skills and -enemy res gear like cold facets, however, a light sorc or dual element sorc would benefit more

Ininifty on an end game pure cold sorc is a waste, breaking cold immunes very rarely happens as can be seen in section 18 of the Resistances & Immunities Guide


From the above guide, here is a list of all breakable cold immunes from Infinity (level 12 = -17 vs immune), not taking into account boss modifiers which may grant certain monsters immunity which can be broken

Act 1
Gargantuan Beast - Wendigo - - 100 - Den of evil, Cold plains
Dark Hunter - Corrupt rogue - Demon - 100 - Cold plains
ColdCrow - Corrupt rogue archer - Demon - 100 - Cave
Moon clan - Goatman - Demon - 100 - Stony field
Bone warrior - Skeleton - Undead - 110 - Pit(1,2)

Act 2
Huntress - Sabre cat - - 100 - Sewers(3),Rocky waste, Halls of the dead(3)
Cave leaper - Leaper - - 100 - Dry hills
Bloodwitch the wild - Sabre cat - - 100 - Halls of the dead(3)
Coldworm the burrower - Sand maggot queen - - 115 - Maggot lair(3)
Marauder - Sand raider - - 100 - Lost city
Salamander - Claw viper - - 110 - Claw viper temple(1,2)
Bone warrior - Skeleton - Undead - 110 - Claw viper temple(1,2)
Fangskin - Claw viper - - 110 - Claw viper(2)
Ghoul lord - Vampire - Undead - 110 - Arcane sanctuary, Tal rasha's tombs
Unraveler - Greater mummy - Undead - 100 - Tal rasha's tombs
Ancient kaa the soulless - Greater mummy - undead - 100 - Tal rasha's tombs

Act 3
Flayer - Fetish - Demon - 100 - Flayer jungle, Swampy pit(3), Flayer dungeon(1,2,3),
Infidel - Sand raider - - 110 - Kurast causeway
Toorc icefist - council member - demon - 108 - Travincal

Act 4
none

Act 5
Dac Farren - Demon imp - demon - 108 - Bloody foothills
Cave leaper - Leaper - - 100 - Crystalline passage
Spike fiend - Spike fiend - - 100 - Anceint's way

As you can see from the Unbreakable Immunes section, the cold part is as long as Fire, Light, Poison and Physical combined


Quote (TuNo @ Dec 20 2015 12:59am)
don't need research, played a lot of bliz back in the br days ^^

Yet, my bad, should have taken the time to say that the most efficient element to use infi with is light, cold benefits kinda little, plus even in p8, bliz destroys any non ci mobs in general

PS: still, u all guys tryna go sherlock for e-penis, I just commented so that he'd re-spec into lighting asap and would start wrecking crap around, stop flooding the post


You do realize that any monster with an Immunity of 115 will be breakable by Infinity? That's a lot of useful monsters opened up to being farmed.

If you check http://forums.d2jsp.org/topic.php?t=73255597&f=161&p=496700253 you might understand it a little bit further.

For example a lot of bosses in AT will have their CI broken, Toorc Icefist in Travincal will have his CI broken.

"Not a lot of monsters will have their immunity broken!" or "Cold Immunes cannot be broken!" is just pure BS, it's something you've just read and have no understanding to why some are saying it.

It's true that Cold builds for sorcs benefit the least from Infinity, because of Cold Masterys -res and Cold being the resistance counted first (when it comes to Magic Resistant etc), but it's still VERY useful. You even say that yourselves.

"meaning any non immune monster is being taken to -71 to -81 resistance" = still more damage from Cold Spells.
"the fact that cold mastery already takes 100 res away from monsters, and with that, most monsters will be already around like -40 res I'd say. or even lower." = still a lot more damage from Cold Spells.

Infinity is useful for Cold Sorcs. It's very useful for all 3 elements.

This post was edited by sebhehe on Dec 19 2015 10:24pm
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Dec 19 2015 10:26pm
Quote (TuNo @ 19 Dec 2015 19:59)
don't need research, played a lot of bliz back in the br days ^^

Yet, my bad, should have taken the time to say that the most efficient element to use infi with is light, cold benefits kinda little, plus even in p8, bliz destroys any non ci mobs in general

PS: still, u all guys tryna go sherlock for e-penis, I just commented so that he'd re-spec into lighting asap and would start wrecking crap around, stop flooding the post


Hey don't get salty just cause you were wrong

And you flooded the post more than anyone :P

This post was edited by chips456 on Dec 19 2015 10:26pm
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Dec 20 2015 03:21am
Quote (sebhehe @ Dec 20 2015 05:22am)
You do realize that any monster with an Immunity of 115 will be breakable by Infinity? That's a lot of useful monsters opened up to being farmed.

If you check http://forums.d2jsp.org/topic.php?t=73255597&f=161&p=496700253 you might understand it a little bit further.

For example a lot of bosses in AT will have their CI broken, Toorc Icefist in Travincal will have his CI broken.

"Not a lot of monsters will have their immunity broken!" or "Cold Immunes cannot be broken!" is just pure BS, it's something you've just read and have no understanding to why some are saying it.

It's true that Cold builds for sorcs benefit the least from Infinity, because of Cold Masterys -res and Cold being the resistance counted first (when it comes to Magic Resistant etc), but it's still VERY useful. You even say that yourselves.

"meaning any non immune monster is being taken to -71 to -81 resistance" = still more damage from Cold Spells.
"the fact that cold mastery already takes 100 res away from monsters, and with that, most monsters will be already around like -40 res I'd say. or even lower." = still a lot more damage from Cold Spells.

Infinity is useful for Cold Sorcs. It's very useful for all 3 elements.


Yy still very useful, I just didn't think of the +sks he'd have in general, but ye, not so useless as I I thought
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Dec 20 2015 05:21am
Quote (sebhehe @ Dec 20 2015 08:22am)
You do realize that any monster with an Immunity of 115 will be breakable by Infinity? That's a lot of useful monsters opened up to being farmed.

If you check http://forums.d2jsp.org/topic.php?t=73255597&f=161&p=496700253 you might understand it a little bit further.

For example a lot of bosses in AT will have their CI broken, Toorc Icefist in Travincal will have his CI broken.

"Not a lot of monsters will have their immunity broken!" or "Cold Immunes cannot be broken!" is just pure BS, it's something you've just read and have no understanding to why some are saying it.

It's true that Cold builds for sorcs benefit the least from Infinity, because of Cold Masterys -res and Cold being the resistance counted first (when it comes to Magic Resistant etc), but it's still VERY useful. You even say that yourselves.

"meaning any non immune monster is being taken to -71 to -81 resistance" = still more damage from Cold Spells.
"the fact that cold mastery already takes 100 res away from monsters, and with that, most monsters will be already around like -40 res I'd say. or even lower." = still a lot more damage from Cold Spells.

Infinity is useful for Cold Sorcs. It's very useful for all 3 elements.

No, that's incorrect, any immunity of 116 or lower, I covered that in my post (level 12 = -17 vs immune)

your link has mistakes

Quote (TuNo @ Dec 20 2015 01:21pm)
Yy still very useful, I just didn't think of the +sks he'd have in general, but ye, not so useless as I I thought

Yeah that's why it depends on if it's a pure cold sorc or not and if it's end game with all the best gear and good inventory, these factors will have a big impact

This post was edited by Marieusz on Dec 20 2015 05:48am
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Dec 20 2015 02:21pm
Quote (Marieusz @ Dec 20 2015 12:21pm)
No, that's incorrect, any immunity of 116 or lower, I covered that in my post (level 12 = -17 vs immune)

your link has mistakes


Yeah that's why it depends on if it's a pure cold sorc or not and if it's end game with all the best gear and good inventory, these factors will have a big impact


Nothing wrong in the link. Its -16,X from Infinity, so yes it breaks 116 CR monsters. But how many of those are around?
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