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Oct 8 2016 05:03pm
Quote (-joey- @ 8 Oct 2016 12:07)
And here comes the scary part.
I almost died here due to a bug I have never seen before. Izual 1-hit killed the Blood Golem, and after I resurrected it my HP bar started to bounce between empty and full. I hit save & exit. Exactly the same happed during my second attempt.
If someone kows this bug, please explain it to me.


Quote (-joey- @ 8 Oct 2016 12:40)
Hephasto did exactly the same as Izual on P8! Almost died again because of this stupid bug. :mad:


Quote (folo @ 24 Sep 2016 17:05)
Happens when the monster HP exceeds a certain treshold, possibly 65335 (256^2-1). You get some even stranger results when you static a hp wrapped monster.


^------ Probably related to this

Scary shit happens when you exceed the predefined (memory) space of a variable.

This post was edited by folo on Oct 8 2016 05:07pm
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Oct 8 2016 10:20pm
Quote (-joey- @ 11 Sep 2016 05:47)
This was my first tough fight: curse + many of those spikes.

Fun Fact
Flamespike was a SuperUnique at Inner Cloister, but for some reason Blizzard removed it from the game. :(




Was just reading through this wonderful thread.

Flamespike was removed because he ate and shat hardcore characters all day long, they were like his exclusive diet. Check out that positioning, that was one big issue back when there could be loading times for waypoints.
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Oct 10 2016 12:22am
Quote (LoA_Tristan @ 8 Oct 2016 23:20)
http://i.imgur.com/KysrjSa.jpg

Was just reading through this wonderful thread.

Flamespike was removed because he ate and shat hardcore characters all day long, they were like his exclusive diet. Check out that positioning, that was one big issue back when there could be loading times for waypoints.


That is a darn good point.
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Oct 10 2016 12:46am
Quote (LoA_Tristan @ Oct 9 2016 05:20am)
http://i.imgur.com/KysrjSa.jpg

Was just reading through this wonderful thread.

Flamespike was removed because he ate and shat hardcore characters all day long, they were like his exclusive diet. Check out that positioning, that was one big issue back when there could be loading times for waypoints.


Yes I remember that issue. Duriel was also lethal back then, because by the time the game finished loading the area you were already dead from the first charge.

Quote (folo @ Oct 9 2016 12:03am)
^------ Probably related to this

Scary shit happens when you exceed the predefined (memory) space of a variable.


Well I think it is valid, given that Izual's HP is almost 50k according to the archive AS (actually this is funny compared to Diablo's 37k). But what about Hephasto? He has only 3770 HP, which is quite low.

This post was edited by -joey- on Oct 10 2016 12:53am
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Oct 14 2016 02:27pm
This wt instantly placed in my personal top 3 !! Need moar of this awesomeness!
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Oct 15 2016 04:22am
good ol flamespike
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Oct 15 2016 07:51am
Updates!

So last week after the failed attempt I decided to level up a bit, maybe improve the existing gear and the most important: get full rejuvs for the second fight.

As always 'buggy maps' were awesome, XP was raining like 1-1,5 level per full RoF clear.







This post was edited by -joey- on Oct 15 2016 07:51am
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Oct 15 2016 07:54am
Very nice, come closer... B)





Member
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Oct 15 2016 08:05am
So this a nice bug, or Fun Fact, which is related to the XP bar.

74:



Before reaching 75, the XP bar goes full, then empty, without lvl up.



On the mouse-over you can see, that there is some missing XP for 75, so from this point the XP bar is not synchronised with the actual values, basically lies to you.

And there was the real lvl up:



I think this bug is connected to the general XP penalty, which can be seen below:

Quote

After experience is calculated, the following penalties will apply:

When you pass level 75 you get 1/2 the experience.
When you pass level 80 you get 1/3 of the experience.
When you pass level 85 you get 1/4 the experience.
When you pass level 90 you get 1/5 the experience.


Or maybe I am wrong, and XP penalty is not the reason. But anyway this is an interesting bug.

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Oct 15 2016 08:10am
Some lucky gamble results:





After killing D i would like to try CS-runs with as much mF as possible, because the items dropped there are really amazing.

Hit lvl 77 (forgot to screen 76 sry).

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