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Dec 15 2011 06:37pm
anyone can just type out the whole sentence "players set to 8" and nvr actually have it be on p8.

but who the fuck cares. i believe hes legit

good luck with a5 bro
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Dec 15 2011 10:32pm
Quote (IsummonedGods @ Dec 14 2011 05:49pm)
no p8 before or during fight. This means you killed him on p1. Do it again


Quote (Dextox @ Dec 14 2011 07:07pm)
what this guy said


Quote (Askacy23 @ Dec 15 2011 06:27am)
Lol the guys can take a picture /p8 leave come back do it p1 and afther kill make it /p8....


They mad, no can kill diablo p1 normz, lul noobz

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Dec 17 2011 03:50am
Ok! Act 5 here we go!







Thorned Hulks are pretty resistant with crazy dmg and Slingers' javelins coming from out of screen are very annoying. Solved this problem by positioning decoy in strategical places.
Lured Hulks in tight passages where only 1 can hit at the time. Most of the time I got hit by javelins avoided by Valk/Merc so I placed decoy in position with different "mobs-Tamaki degree" for slingers.
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Dec 17 2011 03:56am
Breaking Harrogath siege







Shenk had easy mods

I will re-run the couple Shenk - Eldritch for a while. Not that I hope in any good drop, but at least I should be able to make some money.
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Dec 17 2011 04:33am
Don't you love it when you dodge attacks, and then your javs/arrows fly out your ass to hit nothing?
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Dec 17 2011 04:36am
Quote (madgears @ Dec 17 2011 11:33am)
Don't you love it when you dodge attacks, and then your javs/arrows fly out your ass to hit nothing?


Ahahah i was wondering if that was a bug...
Totally hate it :D
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Dec 17 2011 08:25am
Quote (AyeCaramba @ Dec 15 2011 04:42pm)
:thumbsup:

Keep it up old boy, the real challenge starts now. Even the CS is easy compared to some of the stuff you'll come up against in A5.

If you manage to get the streaming sorted out, I'm pretty sure you'd get a good audience for the Ancients  :ph34r: Hell Ancients solo on P8? :o That's where it's at....


Quote (davor70790 @ Dec 15 2011 05:02pm)
yeah that will be freaking ridiculous tough without being able to go to town for more javs.... no idea how it would actually be done.



I was thinking about what to do.
Maybe this would work:
- fight slowly: I mean...often it happens that some1 says "just another hit" before runnin away...I'll give more importance to range...to be honest for merc...if I can stay always far from them, I have to just run a little to make merc run away too. His dps is essential (also +1 friendly target)
- fighting slowly also allow me to don't need to repair javelins...if I rely on plague javelins and don't spam LF, the javs self rep should be enough
- will spend most of the time with bow...I can keep arrows restock in cube, or drop some on the ground before the battle

This should be fine, based on the idea I have of the dmg/life they will have...I hope I'm not underestimating them :)
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Dec 17 2011 01:20pm
Doing great so far, keep it up!
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Dec 19 2011 01:16pm
Ampf! Ampf!

Slowly proceeding in frigid highlands





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Dec 19 2011 01:18pm
Dungeons



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