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Aug 28 2021 09:10am
Quote (notfge @ Aug 27 2021 02:41pm)
That is true, which is why I do not neglect cold or lightning :)

When an enemy, or a pack of them thereof, is not immune to cold, I first cast Frozen Orb (which, thanks to Death's Fathom and Cold Mastery, does quite a bit of damage in an of itself, especially when well targeted) then Static Field and CL (if fire immune, and helped by Griffon's) or spam Fireball (if lightning immune). Also, when it comes to lightning, given that CL requires basically 13 points more into the mastery before synergies become effective, I took the opportunity to invest one point into Thunderstorm.

If enemies are cold immune I usuall spam Static Field or Fireball or both depending on the situation.

In general however, fire IS the most commonly resisted element so lowering fire resistance just makes sense. Even if the enemy has no fire resistance at all, well, I prefer they take 1.28 times the damage than 1 time; it takes a crapload of skill points to improve the damage of any fire spell by 28%...


Dont listen to these morons that give advice without playing, you're out there in the trenches leveling this sorc and getting advice from people that are shit at the game. One post of yours is worth 10000 from idiots like hyper

Good job mang, sorc sounds sexy

This post was edited by SagittariusA on Aug 28 2021 09:16am
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Aug 28 2021 07:45pm
Quote (SagittariusA @ Aug 28 2021 11:10am)
Dont listen to these morons that give advice without playing, you're out there in the trenches leveling this sorc and getting advice from people that are shit at the game. One post of yours is worth 10000 from idiots like hyper

Good job mang, sorc sounds sexy


But I did post a walkthrough of a p8 hc bow barb here after someone stupid said it couldn't beat the game. I didn't even need to farm much to complete it
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Aug 29 2021 05:47am
Quote (Hyperdimension @ Aug 28 2021 08:45pm)
But I did post a walkthrough of a p8 hc bow barb here after someone stupid said it couldn't beat the game. I didn't even need to farm much to complete it


I just read through it.

Edge bow + leap >>> diablo 2 players 8 hardcore

:hail:
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Aug 29 2021 11:05am
Quote (notfge @ Aug 27 2021 09:41pm)
That is true, which is why I do not neglect cold or lightning :)

When an enemy, or a pack of them thereof, is not immune to cold, I first cast Frozen Orb (which, thanks to Death's Fathom and Cold Mastery, does quite a bit of damage in an of itself, especially when well targeted) then Static Field and CL (if fire immune, and helped by Griffon's) or spam Fireball (if lightning immune). Also, when it comes to lightning, given that CL requires basically 13 points more into the mastery before synergies become effective, I took the opportunity to invest one point into Thunderstorm.

If enemies are cold immune I usuall spam Static Field or Fireball or both depending on the situation.

In general however, fire IS the most commonly resisted element so lowering fire resistance just makes sense. Even if the enemy has no fire resistance at all, well, I prefer they take 1.28 times the damage than 1 time; it takes a crapload of skill points to improve the damage of any fire spell by 28%...

That logic is flawed. If the most resisted element you encounter is fire, then you should focus more on light and cold spells. And this makes -28fireres even more negligible and another +2skills from spirit even more desirable.

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Aug 29 2021 02:51pm
Quote (NeedUlikeAdrug @ 29 Aug 2021 19:05)
That logic is flawed. If the most resisted element you encounter is fire, then you should focus more on light and cold spells. And this makes -28fireres even more negligible and another +2skills from spirit even more desirable.


Quite the opposite in fact. You do not seem to realise the potency of lowering enemies' resistances.

Also consider my choice of spells and WHY I chose them. Then you will see why I went for Phoenix and not Spirit.
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Aug 29 2021 04:39pm
Quote (notfge @ Aug 29 2021 09:51pm)
Quite the opposite in fact. You do not seem to realise the potency of lowering enemies' resistances.

Also consider my choice of spells and WHY I chose them. Then you will see why I went for Phoenix and not Spirit.


Oh, I do know the potential of -res, believe me...
But again, let's say your top fire spell and your top cold spell do roughly the same damage and you encounter an enemy with 50% fire (minus your -28fire res) and 0% cold res. With which spell you want to hit it?
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Aug 29 2021 04:48pm
Quote (NeedUlikeAdrug @ 30 Aug 2021 00:39)
Oh, I do know the potential of -res, believe me...
But again, let's say your top fire spell and your top cold spell do roughly the same damage and you encounter an enemy with 50% fire (minus your -28fire res) and 0% cold res. With which spell you want to hit it?


And they have both the same cooldown, damage and radius? Then of course I'd go cold.

But, then, skills tell a different story :)

This post was edited by notfge on Aug 29 2021 04:50pm
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Sep 4 2021 10:15am
OK, so the character now has reached its near final form:

* helm: Griffon's;
* armor: CoH (what else, really? Nothing comes even close);
* belt: Arach;
* amulet: Mara;
* boots: Aldur's;
* rings: two 10% FCR plus various other properties (resistances in particular);
* weapon, main: Death's Fathom, Phoenix;
* weapon, alternate: Spirit (25 FCR -- I rolled the lowest of all), Eschuta's;
* charms: torch, anni, gheed, 1 for each skill tree, res charms and various other properties;
* mercenary: Dream (helmet), Infinity on eth cryptic axe (weapon), fortitude on eth dusk (body armor, obviously).

The only reason I have Eschuta's as alternate (which I am lucky enough to have) is that it allows me to cast Thunderstorm and Frozen Armor at higher levels; the day when I find a decent CtA then I'll switch to this instead of Eschuta's.

At this point one thing I am still unsure about is whether I distributed skill points correctly. I have way too much strength for the gear required, for instance; I am not sure whether I put enough points, or too many points, into energy, since Phoenix and its Redemption aura blurs the picture. Let us say that I do drink mana potions in the belt from time to time when I'm heavy on spells and there are no corpses around... Nothing that inconvenient so far except against, say, the ancients.

As to skills, just as before and explained earlier on.

The merc used to wear Tal's mask before; the reason I equipped him with Dream (btw he is still an act 2 holy freeze merc) is pretty obvious, since he is also equipped with Infinity (and its lowering of enemies' lightning resistances).

All in all, what I think is necessary is a redistribution of skill points where I invest only enough points in strength that I can wear my gear with only charms applied... And I don't know what to do with energy. Circa 800 hp at level 86, even with max resistances (85ยง75/80/75) feels kinda low.
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Sep 4 2021 04:42pm
Quote (notfge @ 4 Sep 2021 18:15)
[...]At this point one thing I am still unsure about is whether I distributed skill points correctly.


I meant stat points, of course... Sorry for that.
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