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d2jsp Forums > Diablo II > Diablo 2 Discussion > Player vs. Monster > Sagramor: The Two-handed Avenger! > Vengeance/conviction Paladin Wt ^_^
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Apr 3 2020 11:45am
Added some dex so I could use this, big damage upgrade, but no more mana leech :lol:


Countess down. Will rerun a bit for Insight runes!


Didn't take long! Just need a good base now... -_-
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Apr 3 2020 11:46am
It got way harder real quick once I got in the monastery. Stuff seemed to be putting me in to hit recovery way more, and I'm not hitting fast enough to leech life back! Something tells me this could get real tricky.


Malussss!


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Apr 3 2020 11:48am
Ran through Jail like the wind, thanks to my tele staff!


Getting some real nice exceptional bases drop, just useless ones! <_<


Last thing I need is all monsters ignoring the one distraction I have :lol:
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Apr 3 2020 11:49am
Ahh, nice!


Errrr, not so nice...


No less than four unique zombie packs before we even saw Andariel, took a while to chop through that lot!
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Apr 3 2020 11:52am
More nice but useless exceptionals :zzz:


This was the toughest Andy fight I've done in some time. Damage was low, poison res is terrible, merc was swatted like a fly... I used a whole TP tome kiting back to town for potions! Interesting drop with Blackbog's, was kinda hoping for String of Ears or something.


Mainly wanted to plough through A1 for Holy Freeze merc, boy do I need one :lol:
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Apr 3 2020 11:54am
Ahhh, much better! ^_^






That's where I'm up to so far. I don't know whether to grind A1 for an Insight base or just keep progressing and hope to find one. The difficulty is already ramping up :p
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Apr 4 2020 05:17am
After nerding it up with ilvls and area levels I decided to run Tower on /p8, to try and find an exceptional polearm for Insight. Looking for a bill or partizan.

This one dropped on third or fourth run, had to farm gem shrines a bit to get that pamethyst :rolleyes: Eeeeee fingers crossed...


Awesome! ^_^ Now I just need to find a Tir!


Took longer to find a Tir from NM Countess than it did to find that bill :lol: Insight baby! Our Vengeance damage has just been doubled!
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Apr 4 2020 05:21am
Pushed straight on with Act II, want to hit NM LK as soon as, Treachery is our ultimate aim.

Love the extra range on polearms, means Zanarhi can tank while I sit back and hack at stuff safely :lol:


Full clear of Coldworm room, because sand maggots are just a special kind of annoying. Damage/clear speed is feeling pretty nice, most stuff dies in 2-3 hits!


Wow, I fully realised just how annoying Vipers' charge is <_< However they die to Vengeance pretty fast now!


This post was edited by Mukhalif on Apr 4 2020 05:22am
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Apr 4 2020 05:27am
CBA with Fangskin, just used tele staff to grab the amulet and go :lol:




Yeah, these guys were nasty!
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Apr 4 2020 05:30am
Woah! Just from a random trash mob! Sick!


Actually a perfect helmet for where Sagramor's at right now, hopefully we can find another of Meph that isn't ethereal! :rolleyes:


Fourth way of course :rofl: Took it slow, rushing through at this point is just gonna mean RIP, and the single-file style of combat in Arcane actually suits this build really well haha!


Next update will be on with Duri and hitting A3! :D
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