This is wrong, you need to modify the *base* experience by the champion modifier, then take the new base and enhance it with the player setting modifier: Experience = X * (n + 1) / 2
PikaBhew researched all the right information, he just didn't calculate it in the right order.
35,520 x 3 = 106,560
106,560 x 9 /2 = 479,520
479,520 x 0.140625 =
67,432.5
Then level range modifiers can be applied too:
Characters Under Level 25Code
mlvl-clvl exp %
>10 2
10 2
9 15
8 36
7 68
6 88
1 to 5 100
-5 to 0 100
-6 81
-7 62
-8 43
-9 24
-10 5
<-10 5
If the monster is 10 levels
Characters Level 25-99For any monster above your level, you get EXP*(Player Level / Monster Level)
Code
lvl difference exp %
6 81
7 62
8 43
9 24
10 5
> 10 5
Then the level range is applied:
Code
Level Experience Level Experience Level Experience
70 95.31% 80 48.44% 90 5.96%
71 90.63% 81 43.75% 91 4.49%
72 85.94% 82 39.06% 92 3.42%
73 81.25% 83 34.38% 93 2.54%
74 76.56% 84 29.69% 94 1.95%
75 71.88% 85 25.00% 95 1.46%
76 67.19% 86 18.75% 96 1.07%
77 62.50% 87 14.06% 97 0.78%
78 57.81% 88 10.55% 98 0.59%
79 53.13% 89 7.91%
Thanks. Realized I shouldn’t add the base experience again. And then when I was calculating the formula, somehow I didn’t do it right a few times because multiple times i got a wrong number. After I looked at the equation and did, what I felt was the same thing, I got the correct exp. so that’s my fault doing a miscalculation.