Quote (Aphex @ Oct 12 2014 10:07pm)
Why on Earth would you do that? Almost every skill charm I've ever had was rerolled from some junk.
Anyway, what you've posted is useful, but you could save yourself a lot of time this way:
Title: Arreat Summit
Description: Arreat Summit
Thread: Arreat Summit
Read it. Memorize it. Love it.
Also, Amazon Basin is another good site for in depth info.
dude, when you meant depth info, did you mean NOSTALGIC info? Im almost in tears reading some guides from 2003 which sais stuff like "Her mercenary was using a Hone Sundan, Tal Mask, and Griswold armor with resist runes"
wow, are you serious? do you want me to feel old or what?
but i like it. cos i am exactly that type of guy. i love to live in the past from times to times
here's a tip:
#1 A Slowazon Vamps Through Hell: post #1 RogueMage Posted 19 July 2004 - 09:44 AM
Water Walker
Amazon Basin Member
2,237 posts
A Cookie Cutter Like No Other
From a Bowazon's point of view, 1.10 seems to have a fix for everything. With one fell patch we lost ping-pong Piercing Guided Arrow, one-point-wonder Fire Arrow, and auto-hit elemental arrows. Frozen and Exploding Arrow splashes stopped triggering special effects, and Strafe lost 25% of its damage. Multi-Shot was nerfed down to two main arrows, and with knowledge of the decay of nextDelay, we realized in dismay that Strafe was never meant to machine-gun a bum at a 2-frame roll of a drum. Even that pillar of faith, the 8/2 speed limit, was shaken by revelations of unsuspected complications - prompting a revision in the precision of IAS breakpoints Basin-wide.
While bug fixes from Blizzard are always welcome, the Zon we wound up with just isn't as funky as before. The elemental synergies suck, and all we really got out of the deal was a Valk on steroids. Though Strafe is no longer broken like in 1.09, it ended up as the only attack worth maxing in 1.10. And with nothing but GA auto-hitting, every last bit of leech is shackled to AR and monster leech penalties in Hell. Other than FA, it seemed like the only thing a Bowazon's good for any more is... shooting lots of arrows?
Alright, so maybe it's not as grim as all that, but I do seem to notice a lot more Strafezons these days, and not much of anything else. Immo's lost its glow, synergized FA still can't kill bosses, and even with the Buriza it's no longer as easy to get cheezy. So let's not even talk of the plight of the poor Magezon, in deference to the very few that remain in the game.
That's right, I'm not about to buck the Strafezon trend, I'm here to milk every last arrow for all it's worth. Only now there's a solution to what always frustrated me, the clumsy way that Strafe has of missing nearly every moving target in sight. Sure, it's no problem if you freeze 'em with FA first, but what about all the Cold Immunes and Cannot Be Frozens in Act 5 Hell? Is that all we've got?
No, it turns out there's one more fix we have 1.10 to thank for: Slows Target. The nuisance that caused more desync than anything else in 1.09 now works almost as advertised, and works on virtually everything from minions to bosses. And if you want to solo your Zon in 1.10 Hell, Slow's the Way to Go.
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This post was edited by goathik on Oct 14 2014 06:14am