Taunt should be maxed. Very useful warcry. Tough to tank so taunt them away from pack. Works great on summons like de seis and rectifyer as well as world stone throne summons. So, how are you going to deal with phys immunes? Probably need a amp wep on merc or barb; othewise, you need points in zerk.
Quote (RazkArN @ Oct 17 2015 06:21am)
- Akara, the spiritual leader of the Rogues, let me reset my skills and I'll show you that I'm worthy your trust.
http://i.imgur.com/PHzzCdZ.jpg
*Poof*
My armor disappeared. How embarrassing.
http://i.imgur.com/QPZsslo.jpg
I'm a little unsure of how best to allocate my skill points. Do you have any advice?
20 Frenzy
20 Sword mastery
20 Battle orders
Besides obvious points into Increased speed, Natural resists, Iron skin etc. should I focus on Double swing or Berserk? Taunt? I have 86 skill points to distribute. Thanks! Taunt above all else. You won't be able to tank with all rare build so lure them from pack. I admit this is a cop out answer. Phyz immunes are going to be a problem no matter how many points you put in zerk. Are you going to just avoid them? Use amp? Or fear and kill stragglers with zerk? Some folks say the utility of more than one zerk is not worth the loss of synergy of double swing.
Congrats on that beautiful Bone Razor!
Oh yeah, toss those 'mal' runes out. They are just useless knick knacks on the weapon shelf of a Classic Barb. Useless baubles. Sparkling doodads on a no frills warrior. Or second thoughts on a cool ass build.
This post was edited by TammyFaye on Oct 17 2015 10:14am