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Dec 10 2011 07:26am
Radament:





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Dec 10 2011 11:19am
I think that act2 will be the most annoying...
Immunes. Immunes everywhere.





I'm regretting when I said "All dungeons must be explored" :P
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Dec 10 2011 11:22am
Imbue: FAILURE.



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Dec 10 2011 11:30am
This is definitely a room that this class CANNOT clear:



The price of going deep in the Halls of Dead, just to stick to my terms, was about ~400k...only have about 500k now.
At least I'm happy that merc leveled up reaching 200str...I used the sox quest on the eth CV found in countess tower and made a new 'Insight'...he gained a bit more min dmg, about x2,5 max dmg of the old 'Insight'



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Dec 10 2011 06:03pm
Ok guys...it's time to build an Horadrim Staff!

First --> Staff of kings @ Maggots (+ holiday in Ancient tunnels :) )
Yes, yes...going down there was a nightmare...merc stucked without attacking, poison immunes, light immunes, got caught in middle of scarabs BUT...releasing waves of LF at coldworm chamber was a satisfaction!...there was daylight under there!







The CV is eth 3 sock...I was thinking at how good would be a 'Crescen moon' on it...but 'Insight' is too much useful and wait...I don't have any UM!
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Dec 10 2011 06:14pm
Second --> Amulet @ Vipers



Oh well! Finally something useful...when I removed the bow skills tree I felt a bit missing the arrows dps on switch...especially for the GA (essential in the strategy used for Duriel during NM)
This bow give a +3GA, a huge mana leech and a fair dmg...perfect to fire guided arrows without needing to worry of mp
Check it out if you don't know it! http://classic.battle.net/diablo2exp/items/exceptional/ubows.shtml





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Dec 10 2011 06:15pm
Now, let's go to the tomb through arcane sanctuary!



Lucky, found the right way at first try :P

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Dec 10 2011 06:19pm
:O

2 decent drops in a small time...don't know yet what to do with the 'Pul' but still the highest rune dropped so far so... I'm happy with that :)



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Dec 10 2011 06:26pm
And here it is the final test. I'm not sure if I can overtake Duriel...small chamber, probably won't have merc alive, too much mp consumption for my skills
Let's try...






Go Go he's dying!!
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Dec 10 2011 06:36pm







Ahahah I can't believe this...it was easier and faster than NM! :D

This is how it happened:
merc died immedately but with the new build Decoy could bear 2-3 hits and valkyrie aswell (lot more if it happened to hit the chance of casting her from 'Peace')
I just kept him busy with decoy/valk all the time, firing GAs...the huge mana leech allowed me to always have enough mana to summoning them...as soon as I hit the ctc Valk, used 'the bonus time' to switch to javelins and fire everything till I went out of mana
Then switched back to bow and repeat.
I went to town 2 times to restock arrows and used in the whole fight 0 life pots, 8 mana pots.

Bad drop? Who cares! Now I'm pretty confident to reach act 5 at least :P
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