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Member
Posts: 1,181
Joined: Jan 30 2018
Gold: 6,583.00
Dec 31 2023 06:44am
Geleb Flamefinger
Type: Council Member
Special Attributes: Extra Strong, Fire Enchanted
Found in: Travincal
Quests: Geleb and the rest of the Travincal high council must be killed to complete Khalim’s Flail.
Comments: Geleb was one of the deadliest monsters in the entire game prior to v1.09, not in life, but in death, since his Fire Enchanted death explosion dealt horrendous damage. Many, many hardcore characters met their end to that splat, until v1.09 fixed a bug and toned down the damage considerably.


Geleb Flamefinger dead. Easy.
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Dec 31 2023 06:46am
Ismail Vilehand
Type: Council Member
Special Attributes: Extra Fast, Cursed
Found in: Travincal
Quests: Ismail and the rest of the Travincal high council must be killed to complete Khalim’s Flail.
Comments: Ismail, Geleb, Toorc, and their identical minions are hard to tell apart when they come swarming out of the temple in Tristram. They must all die, and the only one that really matters is Geleb, for his potentially-deadly Fire Enchanted death, so Ismail is dangerous for his Cursed nature, but unavoidable in the mass of his fellows.


Ismail Vilehand dead. Easy.
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Dec 31 2023 06:47am
Toorc Icefist
Type: Council Member
Special Attributes: Cold Enchanted, Stone Skin
Found in: Travincal
Quests: Toorc and the rest of the Travincal high council must be killed to complete Khalim’s Flail.
Comments: Toorc is the least dangerous of the high council in Travincal, but often the hardest to kill on Hell, since he frequently spawns with Stone Skin and becomes physical immune. Bring elemental damage or an Amplify Damage object, or a melee character is in for a very long fight.


Toorc Icefist dead. Easy.


Council dead.


This post was edited by Tantjonas on Dec 31 2023 06:48am
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Dec 31 2023 06:51am
Bremm Sparkfist
Type: Council Member
Special Attributes: Aura Enchanted and Fire Enchanted (Lightning Enchanted prior to v1.08.)
Found in: Durance of Hate Level 3
Quests: Not required for any quest.
Comments: Bremm is a nasty enemy, but he’s not especially difficult to avoid if the goal is simply to get to Mephisto as quickly as possible. Fighting him can be risky, depending on his modifiers. Prior to v1.08 he was terrifying; always Lightning Enchanted and with the potential to spawn Multi-shot and/or Conviction for his aura. Pre v1.09, one hit of an MSLE with Conviction was almost certainly instant death for any melee character in the game, no matter your resistances or damage. Bremm’s LE became FE in v1.08, and then in v1.09 the MSLE stacking bug was fixed, removing the instant death danger from monsters with that combination of mods.
Bremm is the only member of the high council found on level 3 of the Durance of Hate who spawns with minions.
[

Maffer Dragonhand
Type: Council Member
Special Attributes: Extra Fast, Extra Strong
Found in: Durance of Hate Level 3
Quests: Not required for any quest.
Comments: Maffer can do substantial damage with his enhanced speed and power, but like the other High Council, he tends to scurry around and pose more than fight, so he’s not too dangerous.


Wyand Voidbringer
Type: Council Member
Special Attributes: Mana Burn, Teleportation
Found in: Durance of Hate Level 3
Quests: Not required for any quest.
Comments: Wyand was quite annoying in earlier versions of the game, when the High Council were able to fully heal themselves, and teleporting bosses insta-healed every time they teleported. Since those features were modified, Wyand has become largely irrelevant. He does not spawn with any minions.


Had no big problems with any of them, took them on one at a time. :)
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Dec 31 2023 06:53am
Mephisto
Type: Act Boss
Found in: Durance of Hate Level 3
Quests: Mephisto is the Act Boss of Act Three, and must be killed to advance to Act Four.
Comments: Mephisto is the first of the Prime Evils a character faces in Diablo II. He is most dangerous from a distance, where his magical spells can deal heavy damage. Characters are advised to close to melee range, or else lead him to the edge of the blood moat and use spells or fire projectiles from a safe distance.

Mephisto was the first hugely popular “item run” monster, since he drops very nice, high quality items, and can be reached fairly quickly from the Durance Two waypoint. v1.10 made him somewhat more difficult to find by increasing the size of Durance Two, and he can no longer be leached for life or mana on Nightmare or Hell difficulty, but he’s still quite a popular item finding destination.


Mephisto dead. Easy.


Gleglaws sword.
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Dec 31 2023 06:55am
Stats + skills finishing act 3.


Gear finishing act 3.


Mercenary stats and gear finishing act 3.
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Joined: Jan 30 2018
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Dec 31 2023 06:58am
Quote (ChocolateCoveredGummyBears @ Dec 31 2023 01:40pm)
p gems soon? :drool:

gl on the rolls!!


I'm not sure if they need to be flawless or perfect gems to re-roll magic colossus swords with, will have to read up on that. :D

Thanks!!
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Dec 31 2023 07:07am
Izual
Type: Special
Found in: Plains of Despair
Quests: Izual must be killed to complete the Fallen Angel quest.
Comments: Izual is the original tank. Not very fast or damaging, but possessed of high defense and quite a few hit points. Prior to v1.08, he was basically a one-monster “repairs needed” device, sure to send players off to town for repairs or arrow/bolt refills mid-battle. He’s less durable in v1.11, but can still take new characters quite a while to grind down to nothing. For all his toughness, his damage isn’t very high, and the combined effect of his chilling hits, Frost Novas, and hit points make him more time-consuming nuisance than serious threat to survival.


Izual dead. Easy.


Isenhart sword.
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Gold: 6,583.00
Dec 31 2023 07:09am
Hephasto the Armorer
Type: Special
Special Attributes: Aura Enchanted (Conviction), Spectral Hit
Found in: The River of Flame
Quests: Hephasto must be killed to acquire the Hellforge Hammer, which you must equip and use to smash Mephisto’s soulstone on the Hellforge to finish that quest.
Comments: Hephasto isn’t too fierce in D2X, but early in D2C, prior to v1.07, he was terrifying thanks to big damage and his Cursed and Extra Strong properties. In v1.07 he lost some of his damage and both of his nasty modifiers, making him far less dangerous. He shares graphics with The Smith from Act One, and was clearly modeled in an homage to The Butcher, a famous monster from Diablo I.


Hephasto the Armorer dead. Medium. He always hit so damn hard.


Hellforge done......
Member
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Dec 31 2023 07:10am
Grand Vizier of Chaos
Type: Storm Caster, Undead
Special Attributes: Extra Strong, Fire Enchanted
Found in: The Chaos Sanctuary
Quests: The Vizier must be killed, along with the other two “Seal Bosses,” Lord de Seis and the Infector of Souls, to summon Diablo.
Comments: The Vizier is found in the northern (or left, depending on how you look at it) wing of the Chaos Sanctuary. Since MSLE was fixed/nerfed in v1.10, this Finger Mage boss and his pack are no longer very dangerous, though they can be annoying for some characters thanks to their mana-draining projectiles.


Grand Vizier of Chaos dead. Easy.
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