Blood moor always starts off a little shaky until I get my bearings. This was no exception. I had multiple zombie packs at the start including a physical immune zombie. 3-4 of these packs surrounding an annoying LE quill rat pack. I was pretty fortunate that I didn't spawn any A1 maps with Crows. I was able to safely Cloak of Shadows for most of A1 (was careful around gargoyle traps).
I did DOE to pick up my +1 skill quest and proceeded to do my overworld maps, cold plains and stony field, underground passage, burial grounds, and dark wood before starting the high Alvl dungeons. Blood raven was np thanks to Dragon Flight.
Underground Passage was pretty rewarding. I hated giving up the blind on my coif of glory but the fire resistance, hp and lifesteal was too much to pass up. Treehead gave me a spook since I wasn't expecting him to be so close to the shaman ruins here.

The themes for act 1 was "dodge the curse" and "convert minions for free amp". Griswold was giving me some flashbacks to last run. I was not going to risk taking an Extra Strong hit here. I killed everything except gris and then used blade fury and kiting to finish him off.
Cold Crow also proved a bit annoying and dangerous with that holy freeze + strong combo.
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I actually came across several physical immunes in A1 before having a "fast" way of dealing with them. They really weren't that bad. Poison helped some, my lightning charm helped others. Speaking of I picked up this juicy 1-71 +22L Large charm. In addition to this I snagged a 27-40 fire LC later on! Sadly this Io rune was the highest rune I have found in hell (even up to maggot lair). It's also the only Io rune I've dropped for the entire run. I am totally rune starved!!!!! I feel so far away from my Lem

Tower was okay. Ghosts slowed me down a bit, but things were going much quicker than last time.
Countess: "you're run starved?" *Laughs in Rick Astley* "Neffer gonna give you up Neffer gonna Lem you down"
Finally an answer to annoying PDR/phys immunes. Its not 6 sockets, but with 5 p.rubies I gained 75-100 fire damage. This actually helps a fair bit against wraiths. I have the resources to spend and wanted to conserve ral Runes for weapon rolling, boneweave boot crafting. The other option was Ort runes but I was already doing quite well on lightning charms.
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This floor was somewhat lucky given that it spawned a cursed multishot (maybe strong too, I forget) archer pack. Fortunately the demon archers were the first thing to pull and I was able to cloak, isolate and telestomp burst down the pack leader.
Also... Tri enchant Pitspawn??? Yikes.

Pretty much the strategy with cursed packs is to curse everything 
Andy actually giving me some love. Gull Dagger + Chancies + MF helm swap for decent MF, For those that don't know, I'm obsessed with Woestave. It's easily my favorite merc weapon for these runs. This will come in handy sans "lawbringer" for annoying stuff like unravelers (and already has - a2 update soon).
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I left Act 1 slightly underleveled. I tried to do map ordering well but still was about half a level shy of 82 due to poor mob spawns 
edit: Also just wanted to apologize that the updates have been a bit slower. I've not had as much stream time (still streaming daily, just shorter) due to life craziness. As always, thanks for reading!
This post was edited by LogicalLynx on Oct 13 2020 12:22pm