Begin Act 3
^ I should have edited a period after "Diablo". For some reason, I like the idea that the sentence ends there.
Not a fan of the jungle in the first half of A3, but everything from LK onward I enjoy quite a bit. Without piercing attacks of some variety or a decent AoE, flayers are pretty obnoxious, but unique shamans can be fun if we're careful. Double kill + successful hork is basically three drop pools. I'm a little impatient and run/leap through the majority of the first half of act 3.

Never underestimate the usefulness of Taunt. It's particularly good at shutting up ranged casters that can be cursed.
Despite my impatience, I'm compelled to grab every waypoint in every difficulty, so we're in the Great Marsh.

Good mf (I haven't actually checked what my total is yet) and some successful horking results in very pleasing, colorful floors.
It's tempting to put some hard points into Find Item, but I know it will be boosted enough by +All and any Warcry pre-buff switch weapons I find in the future. I haven't decided whether or not to use 3 to get a point in Berserk. It will probably be necessary.
I'll also likely need to put some extra points into Natural Resistances until I'm geared up well enough to respec.
This post was edited by Aphex on Feb 25 2020 04:22pm