Quote (Melatonina @ Nov 6 2019 12:42pm)
I would go for hammerdin with these rules really.
1, as said hdin destroys the game without great gear, you will only have troubles into the maggot lair but thats only a single run each time
2, for travi runs hammer > zealer any time, they are never magic immunes and you can easily avoid their deadly fire enchant on death
3, gambled gear will be easier to find for hammerdin. Zealer wont even find something decent from gambling, unless you axe extremely lucky with a death cleaver or something and still, you cant gamble eth items, but you could get butchers or so with some patience.
For hdin you can easily find your stuff via gambling : suicid branch, magefist/horadrim, peasant crown/shako, viper, etlich, any fc rings/sojs/bk, 2pala 30/20 rare shield or zaka, waterwalks and string/arach will make it to endgame for sure
As far as I'm aware, those are all--even the simplest ones--EXTREMELY RARE to gamble (with the exception of an fcr ring)
I love this wt idea; may do it after I finish my kick/trap sin
This post was edited by TimTam on Nov 6 2019 04:38pm