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Sep 16 2018 12:46pm
Quote (15bucks @ Sep 16 2018 06:21pm)
SoRrY BuT i WaS BoReD :wallbash:

Questions:
1. What level does clay golem need to be to slow bosses down (clay/decrep trick)
2. What golem is Better Solo (+merc)
3. Worth using Lower Res with fire golem around or stay decrep

My opinion:
Clay golem is useless Alone
Blood Golem is low damage
Iron Golem in NM with no high damage or high defense items seem useless
Fire Golem at level 25 or so is doing 700+ fire damage
Decrep > lower res because it slows them down

Wanting to re-stat to improve my char
If i dont need alot of skills in clay golem i could save near 20 skill points to put into something else to help the fire golem when i restat.


Try to get this weapon for your merc. This togheter with Clay Golem and Decrepify makes every boss fight a pleasure trip.
Woestave
Halberd
Two-Hand Damage: (14-16) To (54-62)
Required Level: 28
Required Strength: 75
Required Dexterity: 47
Durability: 55
Polearm Class - Normal Attack Speed
+20-40% Enhanced Damage
50% Chance Of Open Wounds
Slows Target By 50% :) :)
Hit Blinds Target +3
-50 To Monster Defense Per Hit
Freezes Target
Prevent Monster Heal
-3 To Light Radius

This post was edited by GodlyMod on Sep 16 2018 12:47pm
Member
Posts: 24,276
Joined: May 26 2007
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Sep 16 2018 02:01pm
Quote (GodlyMod @ Sep 16 2018 02:46pm)
Try to get this weapon for your merc. This togheter with Clay Golem and Decrepify makes every boss fight a pleasure trip.
Woestave
Halberd
Two-Hand Damage: (14-16) To (54-62)
Required Level: 28
Required Strength: 75
Required Dexterity: 47
Durability: 55
Polearm Class - Normal Attack Speed
+20-40% Enhanced Damage
50% Chance Of Open Wounds
Slows Target By 50% :) :)
Hit Blinds Target +3
-50 To Monster Defense Per Hit
Freezes Target
Prevent Monster Heal
-3 To Light Radius


Is target slowed % capped at any point?
decrep does 50% and clay golem does 60% (at the skill level i have ATM) is it worth having over lets say 80%?
And a noob question... Whats the difference betweeen CB and DS??
And
Does weapon attack speed make a difference with iron golem? example, if i made a black would the flail be best or something with damage?

This post was edited by 15bucks on Sep 16 2018 02:05pm
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Sep 16 2018 02:34pm
Quote (15bucks @ Sep 16 2018 04:01pm)
Is target slowed % capped at any point?
decrep does 50% and clay golem does 60% (at the skill level i have ATM) is it worth having over lets say 80%?
And a noob question... Whats the difference betweeen CB and DS??
And
Does weapon attack speed make a difference with iron golem? example, if i made a black would the flail be best or something with damage?


Code
Slows Target by % reduces target attack rate and velocity by the displayed percentage when applied by a successful attack (although Clay Golem also applies it to attacker when struck by a melee attack).
Percentages from multiple items equipped by the same player or hireling are summed, although when two weapons are equipped only that of the attacking weapon is added (that of the other weapon is ignored).
Applied by any melee or ranged attack with the exception of Blade Sentinel, Blade Shield and the additional arrows of Multiple Shot (only applied by the original two arrows).
Maximum ST 90% applies to normal and minion monsters, and pets: if ST 100% is applied, 10% is always redundant. [1]
Maximum ST 50% applies to player, mercenary, Champion, Unique, Super Unique and boss monsters: if ST 100% is applied, 50% is always redundant. [2]
Sums with attack rate and velocity reduction from cold length, Holy Freeze and Decrepify, although no unit can be reduced below 15% attack rate or 25% velocity. [3]
Slows target for ~30 seconds (not reset when target makes successful attack). ST from separate units does not sum: first percentage applies to velocity (subsequent applications before expiry will reset duration for which this first percentage is applied, even if different, until last applied expires), while most recent applies to actual attack rate. Different percentages applied by separate units or attacks may result in attack rate desynchronisation: while the most recent percentage is always applied server-side, the first continues to be applied client-side until last applied expires. [4]



DS is a chance to do double the physical damage you normally deal, CB is a percentage of enemy life. CB is great for bosses and high life enemies.

Iron Golem
Code
Attack rate
15 frame AI delay in all difficulty levels lengthens the interval between consecutive attacks.
Weapon speed and Increased Attack Speed from armor or weapon affect attack rate.

EIAS Frames
-20 20
-19 19
-15 18
-10 17
-5 16
0 15
8 14
15 13
24 12
34 11
46 10
61 9
Member
Posts: 24,276
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Sep 16 2018 03:15pm
Quote (RichmanPuppies @ Sep 16 2018 04:34pm)
Code
Slows Target by % reduces target attack rate and velocity by the displayed percentage when applied by a successful attack (although Clay Golem also applies it to attacker when struck by a melee attack).
Percentages from multiple items equipped by the same player or hireling are summed, although when two weapons are equipped only that of the attacking weapon is added (that of the other weapon is ignored).
Applied by any melee or ranged attack with the exception of Blade Sentinel, Blade Shield and the additional arrows of Multiple Shot (only applied by the original two arrows).
Maximum ST 90% applies to normal and minion monsters, and pets: if ST 100% is applied, 10% is always redundant. [1]
Maximum ST 50% applies to player, mercenary, Champion, Unique, Super Unique and boss monsters: if ST 100% is applied, 50% is always redundant. [2]
Sums with attack rate and velocity reduction from cold length, Holy Freeze and Decrepify, although no unit can be reduced below 15% attack rate or 25% velocity. [3]
Slows target for ~30 seconds (not reset when target makes successful attack). ST from separate units does not sum: first percentage applies to velocity (subsequent applications before expiry will reset duration for which this first percentage is applied, even if different, until last applied expires), while most recent applies to actual attack rate. Different percentages applied by separate units or attacks may result in attack rate desynchronisation: while the most recent percentage is always applied server-side, the first continues to be applied client-side until last applied expires. [4]



DS is a chance to do double the physical damage you normally deal, CB is a percentage of enemy life. CB is great for bosses and high life enemies.

Iron Golem
Code
Attack rate
15 frame AI delay in all difficulty levels lengthens the interval between consecutive attacks.
Weapon speed and Increased Attack Speed from armor or weapon affect attack rate.

EIAS Frames
-20 20
-19 19
-15 18
-10 17
-5 16
0 15
8 14
15 13
24 12
34 11
46 10
61 9


Thanks for the tips, but im a little dumb to court papers :bonk:
So if i understand right, normal monsters is capped at 90%, others is capped at 50%?
decrep is 50% and clay golem level 6 is 41%, so there for anything over level 6 is pointless???

And IAS part, speed does differ.
Member
Posts: 24,276
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Sep 16 2018 04:40pm
restated and put 20 skills into fire & iron Golems, appropriate curses, 1 in each synergy and rest into summon mastery.
Made an iron golem out of a bonesnap maul. He does about the same amount of damage/defense as fire golem. Once they get to NM Andy they die of posion. Clay golem is needed for the bosses for sure. Instead of remaking iron golem every time with crushing blow it seems better to make merc with the crushing blow when i make it to the bosses, other than that the fire golem seems better as normal progression until i hit fire immune areas.

More tips is appreciated :thumbsup:
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Sep 16 2018 07:36pm
Using clay golem as your main in hell as richmanpuppiea said is a good idea as well. Merc will really be your only dps at some point anyways, and clay golem will add to safety and best of all is recastable to any location at any time, which iron golem is not and fire golem is too costly to do. Being able to reposition your tank infinitely is a huge help for merc safety and crowd control.
Member
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Joined: Mar 29 2010
Gold: 3,568.00
Sep 16 2018 08:15pm
Quote (15bucks @ Sep 16 2018 06:40pm)
restated and put 20 skills into fire & iron Golems, appropriate curses, 1 in each synergy and rest into summon mastery.
Made an iron golem out of a bonesnap maul. He does about the same amount of damage/defense as fire golem. Once they get to NM Andy they die of posion. Clay golem is needed for the bosses for sure. Instead of remaking iron golem every time with crushing blow it seems better to make merc with the crushing blow when i make it to the bosses, other than that the fire golem seems better as normal progression until i hit fire immune areas.

More tips is appreciated :thumbsup:


Get more golem mastery + summon resist + blood golem (increases life synergy??)

That will make you IG a lot tougher.
Have a tele charge ammy or weapon on switch to tele away to save him.

Don't bother with IG if you don't have anything good. Like I said, I always used Clay
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Sep 16 2018 09:11pm
blood golem / iron maiden have been patched?
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Sep 17 2018 12:45am
Quote (15bucks @ Sep 16 2018 11:40pm)
(...)

More tips is appreciated :thumbsup:


Damage-wise, forget about golem and mercenary for a walkthrough.
All you need is hiring the appropriate act2 merc in nightmare (delivering Might aura), and raise a clay golem (base stat is enough).

Then focus on skeletons, and +skills on inventory (amulet, wand, necro shield). These are easy to find or buy.

Skeletal army does all your kills (you can speed things up with corpse explosion), and offers extreme protection from any danger.

Once you have access to some specific items, you can start to build a useful mercenary or raise a good Iron golem.
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Joined: Oct 16 2004
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Sep 17 2018 12:47am
Quote (feanur @ 17 Sep 2018 00:45)
Damage-wise, forget about golem and mercenary for a walkthrough.
All you need is hiring the appropriate act2 merc in nightmare (delivering Might aura), and raise a clay golem (base stat is enough).

Then focus on skeletons, and +skills on inventory (amulet, wand, necro shield). These are easy to find or buy.

Skeletal army does all your kills (you can speed things up with corpse explosion), and offers extreme protection from any danger.

Once you have access to some specific items, you can start to build a useful mercenary or raise a good Iron golem.


But his WT is golem only necro
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