Quote (Arkontas @ Jul 25 2018 05:27pm)
Okay, well I definitely appreciate how this thread is turning away from gear and more towards damage now. It was a bit disheartening that it was just sitting at the cost and opinions for a while there.
You mentioned the damage, and that's something we haven't really looked at, same goes for the utility of both of the classes.
What I generally see is along the lines of "bin the gear, delete the druid", and I'm not saying that's what's going on in this thread, but it's kind of close ahah.
We've mentioned that the Paladins damage is higher, but by how much? The thing to remember is that a Reaper's Toll is going to reduce a monsters phys resistance by -50% with the decrepify, and that it applies to tornadoes. As well as that, the Druid has summons which all attack right at the same time when you teleport onto the target. And then we need to factor in the Hurricane damage.
I'm not saying that the Hammerdin isn't going to still do more damage, but I'm saying that all of this should increase the damage the Druid is actually doing. When you glance at the skill tab, of course the difference is drastic, but what about when we actually take a good look at what's happening?
I can't really commit time to looking at this right this second, but after work I'll probably take a closer look.
I think the utility the Druid has is important as well.
If you’re wanting to include the damage from summons and include that to the damage the Druid does, you should include the damage from the Paladin merc, which would be way superior to the Druid because of concentration bonus. Then you have to factor if there is any DR that the monster has, and most have some damage reduction in their stats. So the decrepify wouldn’t increase it 50% but reduce the damage reduction to a closer to 0 or increase it to
up to 50%, if the base is 0 of the monster.