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d2jsp Forums > Diablo II > Diablo 2 Discussion > Player vs. Monster > Why Is The Wind Druid In The Hammerdins Shadow?
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Jul 25 2018 01:43pm
Paladins are ripped, muscular BLACK GODS who sweat pheromones like waterfalls and make sorceresses, amazons and assassins ovulate within a 1000 miles radius. They possess the ultimate weapon of conquest, which can claim even entire acts without a single nado having to be fired - the Blessed Hammer! When nado druids see a paladin coming, they naturaly lower their gaze to the ground in submission, knowing full-well how completely and utterly powerless, pathetic, meek, mentaly ill wrecks they are in comparison to a Hammerdin. No matter how much you druids here on d2jsp whine and moan, natural selection already dictates that druids get weeded out of existence by more evolutionary fit Paladins!
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Jul 25 2018 02:22pm
Quote (Arkontas @ Jul 25 2018 10:52am)
But isn't a hammerdin actually more expensive? If you look at the costs of their GCharms and Torches they're generally more expensive. Their spirit base is generally more expensive if they go that route as well.

The main cost for the Wind druid is finding that wolf pelt, but honestly a Jalals is still a great place holder till that happens.

The mercs cost is about the same as well.


how is a hdin more expensive? are you one of those people that is trying to wear a CoA or some crazy 2/20/2 in pvm?
the most expensive piece of gear on a hdin is enigma? ok, windy needs enigma. so not sure where you're going with that.

max block with max fcr bp easily achievable even on a budget, stacked res and even extra passive resists.
and of course the dmg is much better on hdin still.

This post was edited by tehtwitchy on Jul 25 2018 02:25pm
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Jul 25 2018 03:50pm
Quote (tehtwitchy @ Jul 25 2018 03:22pm)
how is a hdin more expensive? are you one of those people that is trying to wear a CoA or some crazy 2/20/2 in pvm?
the most expensive piece of gear on a hdin is enigma? ok, windy needs enigma. so not sure where you're going with that.

max block with max fcr bp easily achievable even on a budget, stacked res and even extra passive resists.
and of course the dmg is much better on hdin still.



This.

Hdin | Druid

Shako | 2/3 rare pelt (style reason, but can go shako, unless 163 fcr bp, then 2/20)
Enigma | enigma
Hoto | hoto
Spirit | spirit
Mage | mages
Arach | arach
Trek/WT/ WW | trek\WT/WW
Mara | Mara/ 2/18/@
10fcr ring | 10fcr ring
Soj/bk | soj/bk

They are just about the same unless you get to the highest bp on Druid. It would be way more expensive... so costs more to do less damage.
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Jul 25 2018 03:57pm
So much fun to play a windie

Maybe its a little weaker, but you get to quit just swinging hammers all over the place
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Jul 25 2018 04:05pm
Quote (PikaBhew @ Jul 25 2018 02:50pm)
This.

Hdin | Druid

Shako | 2/3 rare pelt (style reason, but can go shako, unless 163 fcr bp, then 2/20)
Enigma | enigma
Hoto | hoto
Spirit | spirit
Mage | mages
Arach | arach
Trek/WT/ WW | trek\WT/WW
Mara | Mara/ 2/18/@
10fcr ring | 10fcr ring
Soj/bk | soj/bk

They are just about the same unless you get to the highest bp on Druid. It would be way more expensive... so costs more to do less damage.


Hey there. So I mentioned it earlier, but I appreciate this is getting quoted and my comments burried on the page.

If a hammerdin decides to use a paladin shield for his spirit, that raises the cost.
PTorches are more expensive than DTorches, as are the Pcombats.

Do you guys not use charms on your Paladins? Honest question, I can appreciate you can have them setup with minimal gear and still kill things.
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Jul 25 2018 04:11pm
Quote (Arkontas @ Jul 25 2018 05:05pm)
Hey there. So I mentioned it earlier, but I appreciate this is getting quoted and my comments burried on the page.

If a hammerdin decides to use a paladin shield for his spirit, that raises the cost.
PTorches are more expensive than DTorches, as are the Pcombats.

Do you guys not use charms on your Paladins? Honest question, I can appreciate you can have them setup with minimal gear and still kill things.



Paladin shields to make a spirit are easier to find than you think. I also have found the charms needed on my SINGLE PLAYER Paladin hdin. 98% of people on this sub forum play single player.

Imo find your own gear and you won’t have to worry about “cost”
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Jul 25 2018 04:13pm
Quote (Arkontas @ Jul 25 2018 03:05pm)
Hey there. So I mentioned it earlier, but I appreciate this is getting quoted and my comments burried on the page.

If a hammerdin decides to use a paladin shield for his spirit, that raises the cost.
PTorches are more expensive than DTorches, as are the Pcombats.

Do you guys not use charms on your Paladins? Honest question, I can appreciate you can have them setup with minimal gear and still kill things.



Ptorches and pcombs are more expensive because hdins do more dmg
The paladin shield is not that expensive
Maybe if both cares are using uniques only hdin is more expensive but there dmg is so much better
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Jul 25 2018 04:27pm
Okay, well I definitely appreciate how this thread is turning away from gear and more towards damage now. It was a bit disheartening that it was just sitting at the cost and opinions for a while there.

You mentioned the damage, and that's something we haven't really looked at, same goes for the utility of both of the classes.

What I generally see is along the lines of "bin the gear, delete the druid", and I'm not saying that's what's going on in this thread, but it's kind of close ahah.

We've mentioned that the Paladins damage is higher, but by how much? The thing to remember is that a Reaper's Toll is going to reduce a monsters phys resistance by -50% with the decrepify, and that it applies to tornadoes. As well as that, the Druid has summons which all attack right at the same time when you teleport onto the target. And then we need to factor in the Hurricane damage.

I'm not saying that the Hammerdin isn't going to still do more damage, but I'm saying that all of this should increase the damage the Druid is actually doing. When you glance at the skill tab, of course the difference is drastic, but what about when we actually take a good look at what's happening?

I can't really commit time to looking at this right this second, but after work I'll probably take a closer look.

I think the utility the Druid has is important as well.
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Jul 25 2018 04:50pm
Quote (Arkontas @ Jul 25 2018 05:27pm)
Okay, well I definitely appreciate how this thread is turning away from gear and more towards damage now. It was a bit disheartening that it was just sitting at the cost and opinions for a while there.

You mentioned the damage, and that's something we haven't really looked at, same goes for the utility of both of the classes.

What I generally see is along the lines of "bin the gear, delete the druid", and I'm not saying that's what's going on in this thread, but it's kind of close ahah.

We've mentioned that the Paladins damage is higher, but by how much? The thing to remember is that a Reaper's Toll is going to reduce a monsters phys resistance by -50% with the decrepify, and that it applies to tornadoes. As well as that, the Druid has summons which all attack right at the same time when you teleport onto the target. And then we need to factor in the Hurricane damage.

I'm not saying that the Hammerdin isn't going to still do more damage, but I'm saying that all of this should increase the damage the Druid is actually doing. When you glance at the skill tab, of course the difference is drastic, but what about when we actually take a good look at what's happening?

I can't really commit time to looking at this right this second, but after work I'll probably take a closer look.

I think the utility the Druid has is important as well.



If you’re wanting to include the damage from summons and include that to the damage the Druid does, you should include the damage from the Paladin merc, which would be way superior to the Druid because of concentration bonus. Then you have to factor if there is any DR that the monster has, and most have some damage reduction in their stats. So the decrepify wouldn’t increase it 50% but reduce the damage reduction to a closer to 0 or increase it to up to 50%, if the base is 0 of the monster.
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Jul 25 2018 04:52pm
Quote (Arkontas @ Jul 26 2018 12:27am)
Okay, well I definitely appreciate how this thread is turning away from gear and more towards damage now. It was a bit disheartening that it was just sitting at the cost and opinions for a while there.

You mentioned the damage, and that's something we haven't really looked at, same goes for the utility of both of the classes.

What I generally see is along the lines of "bin the gear, delete the druid", and I'm not saying that's what's going on in this thread, but it's kind of close ahah.

We've mentioned that the Paladins damage is higher, but by how much? The thing to remember is that a Reaper's Toll is going to reduce a monsters phys resistance by -50% with the decrepify, and that it applies to tornadoes. As well as that, the Druid has summons which all attack right at the same time when you teleport onto the target. And then we need to factor in the Hurricane damage.

I'm not saying that the Hammerdin isn't going to still do more damage, but I'm saying that all of this should increase the damage the Druid is actually doing. When you glance at the skill tab, of course the difference is drastic, but what about when we actually take a good look at what's happening?

I can't really commit time to looking at this right this second, but after work I'll probably take a closer look.

I think the utility the Druid has is important as well.


face it windy sucks compared to hdin.
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