Sounds good, thanks for the input, guys!
Now, i was whining 'bout Dia sizzle basically since i started here haha, right, so here is
how i finessed myself towards Harogath.

It's Keyser Soze after all.
But first things first, the travel to the Sanctum was smooth, took a while, but yeah. Got a new amu, befoer i had 3x mf 6cres, it's not great but worth the trade-off.

Shortly after entering the Lair of Terror, my weary, undead eyes casted a glance at this combat pole of noble origin. My faithful merc Azrael shall have it, i thought, may he slayeth the evil host who awaits us. May he switch before the final battle when Insight is no longer needed, just brute force to bring a demon to his knees.

So, now the finesse part lol... a while ago i put one point in revives already, thinking about this battle. The only other place i'll ever use them is... or, will hopefully be UT. After the final seal battle, i quickly revived 4 Venom Lords and just ran straight up to Big D, but then opened a portal right next to him. And directly returned. If you have played a Nec Summoner, you know the effect from teleporting already. The whole mob is centered on one small point. But with the revives, they don't spread but just stick to it. Well, it won't work with some types, but you get the drift. So, they were directly in front of his nose... which means his sizzle stream can't... sizzle them. Just fire. While the battle started, i tried to pull aggro on the Clay Golem, too, that did not work that well. Revives then died after their time was up, but the mob stayed steady. Well, except the feeble mages, they kinda died right away lol. Decrepify and i basically just had to fear his fire attacks. And me and the boys got it done.

Next stop Eldritch/Shenk! But before that, another kill pic in all it's glory. For some it's just pixle vomit, i think it's aesthetically still a fine game:
This post was edited by VerbalKint on Feb 5 2018 08:40pm