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Jul 10 2019 04:32pm
So with all the MA Sin Walk-throughs going I've decided to make mine a little different (easier) and a little WILD !!!
I made a rule for myself of having to switch (reskill) after each den of evil to a different fighting style... Meaning i didnt use the normal reskill, just 1 so far and will use another 1 once i get ready for hell

Normal was all Fist of Fire
Nm was all Lightning Traps
Hell will be Tiger Strike / Dragon Talon (maybe Cobra Strike if i need mana / life leech)

Rules:
1. Must reskill to a different fighting style after completing Den of Evil in NM & Hell
2. Death is Death

Goals:
Kill Hell Baal
Have fun with my very first MA based Assassin

I skipped alot of the walk and just got the shots of surprising stuff.. Getting tired of taking a hundred shots then die..

Sol from travical??

Another SOL from act 4


15 max damage jewel from normal act 4 also?

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Jul 10 2019 04:33pm
Thul


magefists (used with fists of Fire +1 skills :thumbsup: )


Chancies (didnt keep) Bladebuckle (etheral)

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Jul 10 2019 04:35pm
As i said before, i switched to lightning traps after NM den of Evil & got a skill GC from arcane sanctuary


UM Rune, not sure where to use it for a kicker but i have a feeling its going to go in a gulli helm


Trap GC great until i reskill over in hell

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Jul 10 2019 04:41pm
NM baal down (now time to re-run NM meph for hell starting KICK SIN gear)


Took a shot to label what i was using at this point..


Spirit, Lore, Ancients pledge, Stealth, Frostburns, Hsuraus boots, MF ring, 7 Res Ring, 9 res (35 lite total) ammulet, 1 trap gc, 3x 22 life GC's,1x 23 life Gc, 18 life 10 cold res Gc, 15life/10mana LC, all sc's are between 7-9 life, Start of a rhyme grim shield in stash, 13 max damage jewel, 15 max damage/ psn res jewel, & a bunch of crafting material

First use of blood crafting (kept for kicker incase i didnt find better)


This post was edited by 15bucks on Jul 10 2019 04:42pm
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Jul 10 2019 04:46pm
Nice damage/ar/life GC (even tho the damage wont help the ar/life definitely will !!!)


Blood Craft #2 (kept for kicker also)


From my other thread of trying to find advice

My ideal gear from NM meph to start hell

So what would you consider hell ready gear for Kick sin ??
I've voted no claws because i'm using my feet not claws...


Helmet - Gulimans (35 CB) Um'd (+15 res)
Armor - Lionheart (30 res)
Belt - String of Ears
Boots - upped or Double upped Goblin toes (25 CB)
Gloves - Blood Craft
Weapon - Black flail (40 CB)
Shield - Rhyme (grim shield) (25 res)
Ring 1 - Ravenfrost
Ring 2 - High AR (or raven)
Amulet - + SIN skills + res (maybe even a lucky blood craft roll)

100% Crushing Blow
55 All Res (+64 Fade = 119 total) (+um = 134 )


Skilling: I'm way lost on this !!!!

20 Tiger strike
20 dragon talon
20 shadow master
20 fade
1 cobra strike (LL / ML)
1 physic hammer
1 mind blast
1 claw mastery
1 weapon block
1 burst of speed
1 shadow warrior
1 cloak of shadows


Total = 88

Max Cloak of shadows after this point?
Member
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Jul 10 2019 07:20pm
2nd trap gc of this walk (convincing me to stay traps!!!) but i really want to go with kicker


New merc armor (last 1 was 458 defense 28 max damage 25 psn resistances)
Lost 150 damage
Gained 5 LL, OW, 400 defense


Not sure im gonna get much better glove craft than this until i get near the end of hell
20 ias, 10 cb 21 mf (mf is useful ATM for grinding)


Mf total @ 78 (i really need to upgrade some MF)
I made a smoke armor (50 res) so now i can replace belt/boots with MF whatevers
amulet is +1 traps

I'm @ level 77 ATM

This post was edited by 15bucks on Jul 10 2019 07:21pm
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Jul 11 2019 12:57am
Since you have 2 Trap Sks and um already: Think about going hybrid with Kicks/Traps and use Crescent Moon in Phaseblade + Rhyme Shield. No CB but Static cth is great + OW and & -res for traps.

Also Fleshripper or Kingslayer would be a really nice weapon for a Kicksin.


///You would also benefit from putting your um in Duress.

This post was edited by ACD-HASS on Jul 11 2019 12:59am
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Jul 11 2019 04:47am
Quote (ACD-HASS @ Jul 11 2019 02:57am)
Since you have 2 Trap Sks and um already: Think about going hybrid with Kicks/Traps and use Crescent Moon in Phaseblade + Rhyme Shield. No CB but Static cth is great + OW and & -res for traps.

Also Fleshripper or Kingslayer would be a really nice weapon for a Kicksin.


///You would also benefit from putting your um in Duress.


As much as I was trying to stay away from being hybrid I just might try it with the death sentry..

Skills if hybrid:

20 tigerstrike
18 dragon talon (4 kicks )
1 lite sentry
20 death sentry
1 fire blast
1 shock web
1 charged bolt sentry
1 physic hammer
1 mind blast
1 claw mastery
1 weapon block
1 burst of speed
1 shadow warrior
1 cloak of shadows
1 shadow master
20 fade

90 (81 with quest skills up to hell den)

This post was edited by 15bucks on Jul 11 2019 04:48am
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Jul 11 2019 05:03am
Or just go Riftsin + DS after you found the runes for Rift :) It's fun for sure, unfortunately my not yet-Riftsin died @ NM Andy...
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Jul 11 2019 05:56am
Quote (ACD-HASS @ 11 Jul 2019 08:57)
Since you have 2 Trap Sks and um already: Think about going hybrid with Kicks/Traps and use Crescent Moon in Phaseblade + Rhyme Shield. No CB but Static cth is great + OW and & -res for traps.

Also Fleshripper or Kingslayer would be a really nice weapon for a Kicksin.


///You would also benefit from putting your um in Duress.


-res on your weapon does not benefit your traps. It only affects shockweb.

Edit:
Btt: you dont need raven when u use rhyme. It has cnbf.

This post was edited by Hell_of_Dammed on Jul 11 2019 06:01am
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