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Jan 10 2019 09:37pm
i accidently made this happen on my barb and learned how to recreate it.



managed to make it work with WW+Leap Attack/leap and WW+warcries.
It seemd the secondary attack only takes it's movement, not its attack.
seems to work with only some skills and not others.
effect goes away when you switch weapons

anyone else have any experience with this glitch? other chars?

This post was edited by nate321 on Jan 10 2019 09:57pm
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Jan 10 2019 09:50pm
lol thats pretty cool
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Jan 10 2019 09:55pm
5/5 music
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Jan 10 2019 10:03pm
Quote (darrajuju @ Jan 10 2019 07:55pm)
5/5 music


im not savy with video capturing :P
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Jan 10 2019 10:24pm
dope/10
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Jan 10 2019 11:11pm
Isnt this called swap casting or something
Llama has a video on it
Xtimus has a video on why he sucks
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Jan 10 2019 11:17pm
Quote (BMar5452 @ Jan 10 2019 09:11pm)
Isnt this called swap casting or something
Llama has a video on it
Xtimus has a video on why he sucks


ah probably. i figured it likely existed as it wasnt that hard to do. but i didnt know how to search for it. thanks c:
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Jan 11 2019 08:10am
It's most useful with javazons, merge cs with throw and you get perma far cast.
It's also usable on casters, you can have your spell use the animation of a fast attack. For example you can cast blessed hammer, which normally takes 9 or 10 frames (with 75 or 125fcr), with the 6frame smite animation. There are problems with this tho:
1) you can get frozen which makes you cast slower
2) you can't alternate between skills like charge/hammer, or use your swap, because you need to redo the merge every time
3) you do need both enough attack speed to reach 6fpa AND enough fcr so that your action frame is at most 6fpa. If you don't have enough fcr, when you spam smite, no hammers get cast. For example, you can use spirit pb and get 65ias for 6fpa, and then you need 86fcr (https://www.theamazonbasin.com/wiki/index.php?title=Paladin_(Diablo_II))

You can also try to use it with teleport+smite for 6fpa teleport, the problem is, attacks automatically target close enemies, so if you ever have an enemy close to you, then you'll teleport on them and not where you clicked, so it's not very useful


E: also you don't see your spells, so if you're not used to stuff like hammer trajectory it can be hard to aim

E2: you can also go the other way around, make a 105fcr botdwp zerk barb and attack in 8frames instead of 13 or 14

This post was edited by lilith0 on Jan 11 2019 08:40am
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Jan 11 2019 08:39am
Quote (lilith0 @ Jan 11 2019 08:10am)
It's most useful with javazons, merge cs with throw and you get perma far cast.
It's also usable on casters, you can have your spell use the animation of a fast attack. For example you can cast blessed hammer, which normally takes 9 or 10 frames (with 75 or 125fcr), with the 6frame smite animation. There are problems with this tho:
1) you can get frozen which makes you cast slower
2) you can't alternate between skills like charge/hammer, or use your swap, because you need to redo the merge every time
3) you do need both enough attack speed to reach 6fpa AND enough fcr so that your action frame is at most 6fpa. If you don't have enough fcr, when you spam smite, no hammers get cast. For example, you can use spirit pb and get 65ias for 6fpa, and then you need 86fcr (https://www.theamazonbasin.com/wiki/index.php?title=Paladin_(Diablo_II))

You can also try to use it with teleport+smite for 6fpa teleport, the problem is, attacks automatically target close enemies, so if you ever have an enemy close to you, then you'll teleport on them and not where you clicked, so it's not very useful


E: also you don't see your spells, so if you're not used to stuff like hammer trajectory it can be hard to aim

E2: you can also go the other way around, make a 105fcr botdwp zerk barb and attack in 8frames instead of 13 or 14


nn just use tmC
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Jan 11 2019 08:42am
Quote (Haseo @ Jan 11 2019 03:39pm)
nn just use tmC


I'm not sure how tmc works, but I don't think it allows for 6frames bh, does it?
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