Seeking honest feedback:
What if your ladder reset team was not a struggle to herd people in which you tried to cajole people to stay long enough to level everyone through hell?
What if instead of making a build, you made a team. On this everyone would become a tank, and everyone would be a boss-killer. Or maybe they play on this team just long enough to make it to hell/ubers. Either way.
Each player would have to pick ONE of the following builds. duplicates would be inefficient.
Based on the following principles:
1. Physical immune is the most rare immunity, and maxed amp damage breaks it IN EVERY CASE
2. Every member contributes a major "effect" to buff the party that is MORE effective in the presence of more players. example: one more point in zeal only helps the one player and is the worst use of a skill point. another point in holy freeze is better in principle, because it has AoE that every player benefits from because every monster is slowed. But it's still not ideal because it's the same effect on monsters whether 1 or 8 players are present. BEST CASE: another point in fanaticism benefits every player and works more with more players.
HERE IS THE PROPOSED TEAM:
1. necro w/ maxed amp dmg, maxed player's choice of physical damage summons (prob revive) BREAKS PIs
2. barb w/ maxed Shout, BO, BC, leap to a reasonable level for knockback, otherwise player's choice of physical damage skills (WW, frenzy, etc.) WARCRIES BUFFS PARTY
3. sorc w/ max enchant and its synergy warmth, teleport for transportation, build is otherwise at player's discretion. ENCHANTS AND MOVES PARTY
4. fana zealot w/ maxed fanaticism to buff party damage, AR, and attack speed. otherwise physical dmg based build is his choice. one of the pallys will also max out vigor for utility
5. pally w/ maxed concentration to buff party damage. otherwise physical dmg based build is player's choice.
6. pally w/ maxed salvation for party res. everyone just needs to pay attention to poison res which is not helped by salvation. otherwise phys dmg based build is player's choice.
7. druid w/ maxed oak sage and otherwise physical build either from werewolf/bear or summons
8. druid w/ maxed heart of wolverine and otherwise physical build either from werewolf/bear or summons.
WITH THE FOLLOWING MERCS:
(to be matched to player. Haven't thought about it yet.)
1. act 2 prayer
2. act 2 thorns
3. act 2 defiance
4. act 2 holy freeze
5. act 2 blessed aim
6. act 2 might
7. act 5 merc
8. act 5 merc
Honestly want to know what people think, and if anyone is interested.