Quote (bboynaki @ 25 Nov 2018 19:25)
I just noticed on the Arreat Summit this:
Quote
Since Rare Items can have 2 to 6 random magical properties, the range of magical properties is random
So they can have a minimum of 2, not 3, but the selection method is unclear. It appears to be uniform between 2 and 6 and mentioned in post #2, but again it's not clear.
As for the general method, my guess is that it first rolls for the number of affixes, and then each one is rolled 50/50 individually to be a prefix/suffix, followed by a counter that automatically makes the outcome a prefix or suffix if the opposite affix has reached its limit of 3.
In some cases the
magic properties of
two affixes combine into a
single line display. See
https://www.theamazonbasin.com/wiki/index.php?title=Minimum_Damage (below the
Hurlbat of Transcendence image).
I presume that is how the '2' on the Arreat Summit website came about.
Yes, when a
rare item is to be generated the number of affixes is diced first (using the distribution in
#3 for v1.10 and later versions) and then the individual affixes (prefix: P, suffix: S).
Yes, while #P < 3
and #S < 3 each pick is a 50/50 toss between prefix (P) and suffix (S). Once #P = 3
or #S = 3, the remaining picks (if any) are automatically all S or all P, respectively.
To complicate matters even further, all affixes must be from different groups (the affix picker cannot select the same P/S group twice), and each affix within each group has its own weight (frequency).
Calculating chances for affix combinations on
rare items is thus
very complex. There is however an affix calculator for v1.09 and later versions (for instance google: ''Affixes for LoD-Items Patch 1.11'').
Quote (Fruit @ 25 Nov 2018 23:50)
+1 for don't trust Arreat Summit. The other wikis also have plenty of mistakes.
I would trust the Basin wiki, but I don't think it deals with item generation unfortunately.
just for reference, in 1.00 it was 1/3 chance for 4 affixes, 1/3 chance for 5, and 1/3 chance for 6. very simple, and maybe a little OP.
the item could still end up having less than 4 affixes, if its ilvl was low enough, but that only really happened in the earliest part of the game.
i presume this changed in 1.07 and then again in 1.09, but i haven't really looked at rare items in those patches since they were not really BIS ever. :P
Thanks for chiming in with another cool old school info bit.
This post was edited by Quorra on Nov 25 2018 06:06pm