Quote (Maker87 @ Oct 17 2018 07:02pm)
Very helpful, but I still dont understand the bug. Does the x512 apply to only mana drain monsters? Or physical damage?
Normally this is how mana drain should work:
- Monster hits you with 20 melee damage.
- You lose 20 HP and 80 mana (melee damage multiplied by 4)
This is how mana drain works since 1.10:
- Monster hits you with 20 melee damage.
- You lose 20 HP and 5120 mana (20 melee damage multiplied by 256)
This means that you will almost every time lose all your mana when you get hit by a melee monster.
Imagine: you are teleporting in WSK, get hit by unique pack, mana drops down to zero, ES goes off, not able to tele away, FHR lock, die.
This post was edited by -joey- on Oct 17 2018 12:29pm