Quote (kruger2k6 @ Sep 6 2018 04:22pm)
nice ty for the replys im kinda seing the point on mages but i wasnt going to invest in ce was gonna go complete summoner is ce relaly neccasary like make or break sort of spell?
Nice to have at least one point in CE just to be able to clear some mobs. Many summoners will rely heavily on it to mass clear enemies, but other people often have enough skill bonuses from items to supplement even just one point to it. Mages at first you may think may do no damage, but once you get infinity, beast, torch, and eventually a full inventory of grand charms, you will see a noticeable amount of damage that mages alone can do. Teleporting can single out a target where mages can focus on, and even my half geared necro was able to clear thrones using 11 skeletons and 10 mages. BO them with all those skill charms and full gear and as long as they aren't on the frontline, they'll be tanky enough to take on Hell armies no problem.
Dim vision terror are optional, lower resist optional (if you plan on doing team games more than solo, lower resist and mages > corpse explosion cause CE only applies for player 1 hp for damage). More ideal if you plan to do some heavy hitting fights like ubers, anni diablo drops, multi player baal runs, etc. Decrepify and prerequisites are essential otherwise.