First off, I love poison nova's. They are just so fun. Ever since my first WT with one, I just started loving them.
Necro:Pros: They don't need much gear to clear mobs. They are very safe with their army, whether it be with skeles, revives, golems, etc. In addition to decr for bosses. No poison immune in pits in hell. Don't need much FCR because of how poison damage works.
Cons: Hard to control revives and keep them alive without teleport. Boss runs can take forever on /p8. There are 3 other necromancers at the moment in the contest, which kind of makes it boring. I believe 3/4 are poison as well..
Assassin:Pro: Super fast early game with fire traps, easy to respec into light traps and then start kick. (IMO) gear is minimal for boss runs with CB (easy craft) to start. Teleport skill on attack. Fairly safe with CoS, fade (if needed), shadow, and merc. Damage is mostly from boots with kicks.
Cons: I don't know much about kickers. Light immune will definitely be a problem in hell pits/late nm. How does kick damage work...? Have to be in close quarters combat (melee range).
What do you guys think. Pick an option, let me know below what you pick and why
