Quote (jgerak @ May 25 2018 08:26pm)
I just started a 1.06b P8 HC Barb. Only thing that kinda sucks is the teleporting mobs in TCP/IP game. Also it seems like when you encounter a large group of mobs ex: cow level, its like whirlwind doesn;t hit them and you have to break up the packs into smaller groups just to be able to hit them. Maybe this is a TCP/IP thing.
The real powerful WW was patched in 1.03.
Quote (from an old forum in 2000)
WW is exactly how GFraizer said it is. You do one hit per animation. Thus, you can still land multiple hits on a boss (since the animation shows you "swinging" several times) but in a very large pack you won't land as many blows since you would need more "swings" to hit more monsters. In other words, let's say for example that a WW half-way across the screen executes 8 animated swings (completely arbitrary). In 1.02 and earlier the barb would attack each monster within his reach (AFAIK) and could land 10, 20, 30 hits (or more) in a sufficiently crowded room. However, the animation only showed 8 swings. In contrast, the 1.03 version of WW will only allow the barb to land 8 hits, corresponding exactly to the animation.