if you're patient enough to summon Red Armor + Black Weapon, you are as good as done with the game. That shit's unkillable
Armor
Prefixes
Blue: Dragon's (+mana, useless on a Valk)
Dark Gold: Saintly, Holy, Godly
Light Yellow: Glowing
White: Faithful
Suffixes
Blue: of Nova
Red: of the Mammoth, of the Colussus
Dark Red: of Defiance
Dark Yellow: of Stability
Orange: of Spikes, of Razors
Weapons (or spears)
Prefixes
Black: Ferocious, Cruel
Dark Gold: Massive, Savage, Merciless, Knight's, Lord's, King's, Master's, Elysian
Dark Green: Septic, Envemoned, Corrosive, Toxic
Dark Red: Ember, Smoldering, Smoking, Flaming, Condensing
Green: Valkyrie's, Berserker's
Light Blue: Snowy, Shivering, Boreal, Hibernal
Light Gold: Gold, Platinum, Meteoric, Strange, Veteran's, Raging, Resonant, Pure, Sacred, Hallowed, Spearmaiden's
Light Yellow: Static, Glowing, Buzzing, Arcing, Shocking
White: Fool's, Grinding, Hawkeye
Suffixes
Black: of Carnage, of Slaughter, of Performance, of Transcendence
Blue: of Nova, of Lightning, of the Glacier, of Winter
Red: of the Locust, of the Lamprey, of the Wraith, of the Vampire,
Dark Green: of Pestilence, of Anthrax
Dark Red: of Burning, of Incineration
Dark Yellow: of Thunder, of Storms, of Quickness
Dark Gold: of the Giant
Light Blue: of Icebolt
Slvl 1 : Full plate mail and Spear (mod1 = 6)
Slvl 2 : adds Heavy gloves (mod1 = 4)
Slvl 4 : adds Heavy Boots (mod1 = 4)
Slvl 5 : adds Heavy Belt (mod1 = 4)
Slvl 7 : upgrades Full Plate Mail to Chaos Armor (mod1 = 6)
Slvl 8 : upgrades Spear to Lance (mod1 = 6)
Slvl 10: upgrades Heavy Gloves to War Gauntlets (mod1 = 4)
Slvl 11: upgrades Heavy Boots to War Boots (mod1 = 4)
Slvl 12: upgrades Heavy Belt to War Belt (mod1 = 4)
Slvl 13: adds Amulet (mod1 = 4)
Slvl 14: adds Circlet (mod1 = 4)
Slvl 16: replaces Chaos Armor with Sacred Armor (mod1 = 6)
Slvl 17: replaces Lance with War Pike (mod1 = 6)
Slvl 19: upgrades War Gauntlets to Crusader Gauntlets (mod1 = 6)
Slvl 21: upgrades War Boots to Mirrored Boots (mod1 = 6)
Slvl 23: upgrades War Belt to Colussus Girdle (mod1 = 6)
Slvl 25: changes mod1 for amulet from 4 to 6
Slvl 27: upgrades Circlet to Tiara (mod1 = 6)
(Mod1 = 4) Is a Magic item. (Mod1 = 6) is a Rare item.
The ilvl of these items is based on the formula 25 + 3 per level.
I'd add this to the main page but I can't find any canonical source. Anyway, the various mods on her kit explains the likely strange effects sometimes visible.
This guide [2] also has the above table and some more details on distinguishing colours:
Light-Gold Armor - normal, no enhanced mods other than + light radius.
Dark Gold Armor - 24% Faster Hit Recovery
Pale Gold Armor - 66-80% Enhanced Defense (saintly)
Orange Armor - Attacker Takes Damage of 4-6
White Armor - +x defense based upon the slvl of your valk, and the clvl of your character.
Blue Armor - chance to cast Frost Nova/Nova on being struck.
Dark Red Armor - Poison length reduced by 75%.
Red Armor - Think of this as 'of the <animal>' armor. Huge +life bonus, and almost a double regen rate. This is the ideal.
Valk Weapon Colors
Blue - Chance to deal cold damage. Potential use of a cold skill on striking.
Teal - Chance to deal lightning damage. Potential use of a lightning skill on striking.
Green - Chance to deal poison damage.
Black - Enhanced damage modifier. Life leech is also a possibility.
White - Large bonus to AR. Think "of the fool's."
This post was edited by Alone on May 22 2018 01:37pm