Background story:In a Skovos Isles there was a volcanologist known for great understandings of volcano and ability to predict next eruption and meteor showers. (link for map:
http://media.blizzard.com/d3/media/screenshots/guide/global/world/intro.jpg )
He was not just wise, but also physically strong, absurdly strong. Thanks to his strength and the way he was fighting he was given a nick name of "animal".
Not many people knew that the very genius everybody loved and adored was under the curse of a werewolf.
That very curse is a biggest taboo on island thanks to a werewolf tribe that lived there earlier, they looked peaceful and friendly on outside, but whoever dared to sleep in that village was murdered. After considered amount of victims kingdom decided to exterminate village, but no one expected that those werewolves would put up a great fight and destroy half a country before being perished... or so did the majority of people were told.
Our hero is none other then a descendant of that clan, but thanks to his mix blood the blood within his veins is not pure and his werewolf blood keeps quite. No one knows about this but his father. Father has told him to keep quite about it, and to tell no one. His father wanted to see if his son could live peaceful live so on his 10th birthday he took out his son under full moon and see if he would undergo any changes, when nothing happened his father was relieved and never was seen ever again. His son tried to search for him but to no avail, no one knew why he left, or where he left to, but 1 year later news reached our hero that there was a werewolf that went on rampage and was put down.
One quite night when he was gazing at the star, he saw that there is a great disturbance coming into his world, and his power is needed to save the piece of the whole world, but the price for doing so would be great.
He told king about what he saw and quickly departed to main land in order to save the world... If only he knew the price for saving the world, he would have never left.
Introduction:Greetings, this is my next attempt at conquering game as a druid. I will start him off as a fire druid to beat normal mode and farm NM Andariel for ribcracker before going fury werewolf build. I am not going to give myself many restrictions simply because this game for me is to relax after stressful work and I just want to indulge myself without too much of a worry to how I play
Goals:Beat Hell baal, get torch + anni and to have fun.
Early game I will have to farm on countess for a lot of tir's. My plan is to have 6 tir gear in total (2 head, 1 weapon, 3 bodyarmor) for 12 mana per kill, and with fissure's flat mana cost of 15 there won't be a need for mana pots unless I ll be fighting Fire Enchanted / Act Bosses (so if you ll see me on full mana pretty much all the time... don't accuse me of "hacking" please, thank you)
I shouldn't really be saying this, but just a reminder to people who don't play druids often, Oak sage is poison immune on normal difficulty and hell, but on nightmare it is physical immune and poison immune (aka perfect tank for keeping Andariel busy)
Game rules are simular to my other wt, p8 besides countess re-runs on p1 + large stash + ladder runewords.
Gear goals:I will start from normal mode and will go to end game
Head: 2 tir head with + fissure --> jalal's --> Guillie
Amulet: anyting --> angelic combo --> highlords
Armor: 3 tir armor --> treachery --> fort / coh
Weapon + shield: leaf weapon --> ribbie --> grief pb / storm shield --> BotD eth GPA --> eth tomb reaver with decent ed and 3 sockets (hopefully I will find zod for it

(or 2nd

))
Gloves: random --> mage fists --> blood fists --> loh
Rings: angelic ring --> raven frost + dual leech ring
Belt: string of ears
Boots: gores
Without further a do, lets start the journey.
This post was edited by AngelsLight on Jul 28 2015 11:54am