Juggernaut Unbreakable Heartbound
Goal1: Make summons attack ones or twice before resummon them
Problem: If Juggernaut have 90%damage reduction and want to trigger cwdt gems lvl20 4times per sec
3272 Damage treshold cwdt * 4per sec / 70heartbound damage after 90damage reduction = 187 Zoo per second needed
I only do 12skellie per sec, and 36 Phantasm per sec (9*4soulwrest)(so they have 0.556sec to do damage before recasted), and 4srs, and 4animate, maybe some zombie and spectre,
about 56to64 summoner per sec from cwdt only
3272 damage threshold cwdt*4per sec / 56zoo per sec = 233.7 damage taken when minion die required
233.7/700 = 0.334 = 66.6%damage reduction against 700damage required
Heals not stopped when hitpoint are full:
66.6%*700*0.15Unbreakable*1.15increased regen*1.2increased life recover belt = 96.5 life regenerated over 10sec when minion die
66.6%*700*0.12Devine shield= 55.9 es regenerated over 4sec when minion die
Recoup heals:
700*0.333*0.5=116.55 life recouped over 4sec
700*0.333*0.30 = 69.9 mana recouped over 4sec (with only boost and passive)
700*0.333 = 233.1 life, es, and mana lost when minion die
96.5+55.9+116.55+69.9=338.85 life, es and mana healed when minon die
(338.85-233.1)*56=5922 overheal per sec on selfdamage
I take Mom, to benefit from damage taken gained as mana.
Thats why i need Zealot Oath, or else es is bellow 20% and recoup life get stopped
Thats why i want corrupted energy jewel, to only drain es for 50%
This only have use when have big es-pool
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2*Heartbound loop ring,
Corrupted energy jewel
(Optinal Victario's flight boots, when es suffers alot to support mana upkeep when es not protects mana)
Soulwrest: Thats a 8-linker for minions that die in 0.55sec (or stay alive, when cwtd not triggers)
Would be wize, to make phantams be less good and put a 5-linked cwdt-setup inthere to triple benefit from any support gems used.
Linking phantams to minions allow addition summon per sec vs static boss fights.
example without gmp(Soulwrest 6sockets (5link) summon phantasm support gem not linked (cwdt-minion damage-minion speed-animate weapon-srs)
then instead of a ''8link phantasm'', i get 4link phantasm, and 4link srs and 4link animate
cwdt-desecrate-cascade-volatile (may need to stay lower lvl, since its on cooldown when phantasm get resummoned)
cwdt-skellie-bladefall (or EK)-zombie
1 aura
Something to start up, like a skellie-totem, or unleash-skellie, or cwc-shield dash (or walk in and take 3k monster damage)
Then you have 20phantasm+20srs+8zomb+11animate+25vaal skellie+9skellie=93 Zoo always up and running
And 6Link and 4Link*2 left that trigger 4times per 1sec
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Passive tree:
Devine shield+Unbreakable Juggernaut+armour
MoM, Zealot Oath, 20%damage taken recouped as mana, 50%damage taken recouped as life
Break meta rule: Resist = more heal, since disco unique allowed, when more life+es+mana is not more heal
Resist instead of life,mana,es is more Hitpoints, Since resist is basicly flat life/es/mana on gear stats
ofc not ezz, since you blow verry fast, you can do it ones per sec instead of 4times per sec