16 golem que, it says
all 4(cap)golems explode about ones per 2.5sec
seem i have 2 loops
a total of 8golems exploding ones per 5.5sec
my passive triggers spell echo, even without linking spell echo
when 1 golem die, my passive create 2 new golem, and 4 the nxt time
360 life healed when 4golem die at lvl45 (i think, maybe 8 golem die, since my passive double cast the golem, but not create one) also heals zombie, verry OP
this passive double cast bugg can be a pain if want 6 different types of golems
my stone golem only spashes his skill if it get spammed near a monster, if i needs to walk it explode before slamming ones.
so i may need a golem that garentee to use 1 skill before it blows up, to even byepass more cooldowns
good boss damage and good cloose combat damage
but ofc, you miss the normal golem dps, only have explode golem ones per +/- 2.5sec
atm, 7 zombie and a spell totem-animate-multistrike
spell echo i used to test on golem to start area faster, but i nn it after this bug-testing
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goal:
shield charge only
Storm Secret ring or/and heartbound loop
and then some cwdt action to get skeleton mages/srs/animate/phantasm/blade bortex and offering
depending on how match i can heal!
e/ nice, i now have a 24 que loop omg in bossfight!

(technicly 12golems in 1.48sec+4sec)
This post was edited by Tommyvv on Jan 16 2021 03:59pm