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d2jsp Forums > Other Games > Path of Exile > Soon Gone Test Some Popcorn Golems
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Jan 15 2021 10:33pm
rushing to act4 for golem elementalist!

funny skills atm!
4link: spell slinger-cascade-volatile-desecrate

1Linkers:
EK-9animate weapons
6zombie-phantasm
offering-skellie-kenetic bolt-srs

got the minion damage apply to me passive node, and the +2zombie+2skellie+1spectre node

everything dies offscreen, and can not even run fast enof to bigger lvl monsters!
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Jan 15 2021 10:47pm
nice one buddy
Member
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Jan 16 2021 12:36am


3 max golem cap
and 12 golems queing to get autocasted!

they need to explode with infernal legion, instead of recasted, to trigger passive

atm, my golem on low life, explode with minion instability and gets recasted 0.2sec after, from the 3golem that died
passive ignore the golem cap
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Jan 16 2021 01:31am
Give this guy another warn
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Jan 16 2021 01:31am
Whats a popcorn golem?
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Jan 16 2021 06:26am
Quote (hellbender @ Jan 16 2021 02:31am)
Whats a popcorn golem?


An extremely tasty treat
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Jan 16 2021 09:27am
best to ever play the game
Member
Posts: 50,248
Joined: Jun 11 2008
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Jan 16 2021 12:49pm
its funny as fuck!

currently my golems have 40resist
65% to loose / (40%of life lost per sec * 0.6resist) + 4sec before recast = 6.71 seconds golem loop (2.74sec alive)
6.71/2.74=2.44 = 2 overlapping loops

so why 12?
3 at 0.1sec
6 at 2.84sec
9 at 5.58sec
12 at 8.32sec

if use shield -50resist
65/40*1.1=1.48sec alive
5.48/1.48=3.7=3 overlapping loops


+/-
12*1.5 selfblow shield = 18
18*3 nine golems instead of tree = 54 golems in que for autocasted, all in 5.48sec

Member
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Jan 16 2021 03:51pm
16 golem que, it says
all 4(cap)golems explode about ones per 2.5sec
seem i have 2 loops
a total of 8golems exploding ones per 5.5sec

my passive triggers spell echo, even without linking spell echo
when 1 golem die, my passive create 2 new golem, and 4 the nxt time
360 life healed when 4golem die at lvl45 (i think, maybe 8 golem die, since my passive double cast the golem, but not create one) also heals zombie, verry OP
this passive double cast bugg can be a pain if want 6 different types of golems

my stone golem only spashes his skill if it get spammed near a monster, if i needs to walk it explode before slamming ones.
so i may need a golem that garentee to use 1 skill before it blows up, to even byepass more cooldowns


good boss damage and good cloose combat damage
but ofc, you miss the normal golem dps, only have explode golem ones per +/- 2.5sec

atm, 7 zombie and a spell totem-animate-multistrike
spell echo i used to test on golem to start area faster, but i nn it after this bug-testing

-----------------------
goal:

shield charge only

Storm Secret ring or/and heartbound loop
and then some cwdt action to get skeleton mages/srs/animate/phantasm/blade bortex and offering
depending on how match i can heal!

e/ nice, i now have a 24 que loop omg in bossfight!


(technicly 12golems in 1.48sec+4sec)

This post was edited by Tommyvv on Jan 16 2021 03:59pm
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