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Mar 11 2020 04:46am
Quote
Added a new Intelligence Support Gem - Archmage Support: Adds lightning damage to supported skills and changes their cost to a percentage of your unreserved mana, adding a portion of the new cost as added lightning damage.

Archmage Support
The Archmage Support can be used with any spell that deals damage with hits and has a mana cost. It converts the supported spell into one that scales with mana investment.

Instead of using the skill's inherent mana cost, the Archmage Support causes it to use a percentage of your unreserved maximum mana. The larger the size of your unreserved mana pool, the greater the cost of your supported spell. Mana multipliers from other support gems will further modify this cost.

As a trade-off for this higher mana cost, you'll gain lightning damage based on the new amount of mana your supported skill costs. The higher your skill's mana cost, the more damage you'll gain from the Archmage Support.

This support naturally increases in power as you level and gain a larger mana pool but further investment into mana on your Passive Skill Tree will greatly improve its damage.


Looks insanly powerfull on Zombies, or skill that last long and only require 1 cast.



I gone use Scold bridle helm with it! And damage taken gained as mana,

Without MoM, and only 25%damage taken gained as mana, i can heal unlimited mana (based on mana spent)

Quote
Added a new Dexterity/Intelligence Support Gem - Second Wind Support: Adds an additional cooldown use to supported skills, and grants those skills increased cooldown recovery rate.

i gone link this to cwdt, or to other trigger-cooldown mechanics
not that super good, since i takes a support gem, so cwdt-second wind-x-x, results in 33.3%more skill casts only+the extra cooldown you get
but its usefull if you want a few cwdt skills to trigger more often, like kingsguard-discharge

also verry good for heartbound: cwdt-second wind-skeleton (now you have 6skeleton per cwdt-cooldown instead of 3, witch allow ezz loop)


Quote
Tempered Flesh now grants -1 to Strength per Strength on allocated Passives and 2% increased Life Recovery Rate per 10 Strength on allocated Passives.
Transcendent Flesh now grants -1 Strength per Strength on allocated Passives, 3% increased Life Recovery Rate per 10 Strength on allocated Passives, 2% reduced Life Recovery Rate per 10 Strength on unallocated Passives and +7% to Critical Strike Multiplier per 10 Strength on unallocated Passives.

will be hard to get thease jewels, since they are Incursion, so will be expensive
But, that's a endless supply of %increased life recovery

---------------------------------------------
a few classes i had in mind,


Juggernaut will be pretty ezz, since Unbreakable allow endless life heals.
Downside from it, it requires armour, witch undo the scold bridle selfdamage
Like if i have 75%damage reduction, i would require 100%damage taken gained as mana
and it will probably stuck at 10mana spents per sec*4000=40000

damage taken gained as life (helm) is effected bye increased life recovery


Necromancer
Corpse pact could be insane to get insane cast or attack speed, to spent mana even faster.
Cyclone for example, 2weapon aps*3cyclone*10corpse pact = is that 60mana spent intervalls every 1sec? instead of 2mana i pay 4000mana
Is that 240000mana spent per second? thats 960000 selfdamage per second, not think i can heal that many
Volatile death is nerved and only allow 80orbs
will be pretty hard to get massive Corpse pact cast speed, need to invest heavy in it
And spirit offering nerved to heal

Quote
Mind of the Council no longer recovers mana on shocking an enemy. Now causes Attack Skills to have Added Lightning Damage equal to 6% of your maximum Mana, and causes you to lose 3% of your Mana when you use an Attack Skill. Now has +15 to 20 to maximum Energy Shield. This does not affect existing versions of this item.

Not sure how big its gone be! i think it will be pay 8%of unreserved mana*support mana multipliers, and gain 50%of spent mana as lightning damage
the Archmage video shows about 30%mana lost per 6linked-arc-cast witch did about 200%more damage

so after passives, you can asume, that 50%to500% of mana spent per second is damage
so if you can spent 80k mana per second, this results in 40k to 400k
so if link some multihits on spark for example, you get 400k to 4kk shaper dps

So i probably not get any damage from my cwdt-gems or minions, its just to heal insane mana, witch result in insane dps
Not sure yet, could aswell use the Archmage support gem, just to trigger Scold bridle verry ezz

Not sure how Archmage support is gone interact with Minions and Channel skills!
Quote
Effects which trigger when you use a skill will only trigger when you initially start channelling, regardless of how long you maintain a channelled skill.


Could even use it on a minion build, just to boost minion damage
Or a wand-attack build
-----------------------------------
Even without Archmage support gem
increased life recover, animate weapon, and second wind looks pretty nice


Think i make Juggernaut !



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Mar 11 2020 06:51am
Do zombies count as a spell that deals damage with hits? Because that would be news to me.
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Mar 11 2020 08:06am
I wish I could enjoy the game like tommy..
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Mar 11 2020 10:48am
Quote (jtrac07 @ Mar 11 2020 10:06am)
I wish I could enjoy the game like tommy..


It's just nonsense.
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Mar 11 2020 11:12am
https://www.pathofexile.com/forum/view-thread/2782531
The new Second Wind support adds an additional cooldown count to skills that already have a cooldown (excluding instant or triggered skills). This means you can use them one extra time before the cooldown prevents their use. This allows two uses in rapid succession for skills that usually only have one use like Blink Arrow or Dash, or four uses on Flame Dash or Smoke Mine.

https://pathofexile.gamepedia.com/Instant
Quote
List of instant skills:

Brand Recall
Righteous Fire
Guards
Movement skills (Phase Run, Withering Step, Frostblink, Flame Dash, Leap Slam, Whirling Blades)
Warcries with the Battle Cry node


wtf did i just read?
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Mar 11 2020 02:34pm
Tommy you still on 4 standard stash tabs?
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Mar 11 2020 02:58pm
Quote (Tommyvv @ Mar 11 2020 10:12am)
https://www.pathofexile.com/forum/view-thread/2782531
The new Second Wind support adds an additional cooldown count to skills that already have a cooldown (excluding instant or triggered skills). This means you can use them one extra time before the cooldown prevents their use. This allows two uses in rapid succession for skills that usually only have one use like Blink Arrow or Dash, or four uses on Flame Dash or Smoke Mine.

https://pathofexile.gamepedia.com/Instant


wtf did i just read?



you read proof that GGG's QA is shit
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Mar 11 2020 04:59pm
Quote (eggson @ Mar 11 2020 04:58pm)
you read proof that GGG's QA is shit


wiki =/= GGG
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Mar 12 2020 04:32am
https://www.pathofexile.com/forum/view-thread/2784707
Gems revealed

Blade Blast-Archmage


Quote
Blade Blast
deals 350base damage*upto 50blades = 17500 base damage per 1click

Archmage, 7000mana*30%*1.27*0.6damage effectivniss= 1600 added lightning damage per blade
if you spent 2100mana per click and manual cast that 6link Blade blast


Blade Vortex: creates 1 blade per cast, but this blade gives AoE to blade blast
Blade fall: creates 1 blade per volley*5volley*3Cascade = 15 Blades per cast
Blade EK: creates 1 blade per 3projectiles = 5 Blades per cast if link greater volley gmp
-----------------------------------------------
So i only get 21 blades and i blow up 50

So if i cast Blade blast manual ones per 0.5sec, and cast blades with cwdt-21*2
i get 42blades and blow up 50
Thats 82blades blowed up per 1sec



if link blade blast to cwdt, and to spell totem*3
then i get 7blade blast cast per sec, thats 350blades per sec
350/15Blade fall cascade = 23traps per second needed

Thats 350base damage*350blades per sec =122500 base damage per second

122500/84blades per sec if manual spam them=1458
4850maximum mana and archmage support gem outdamage cwdt+spell totems
------------------------------------------
20cast per sec is about max posible Blade blast, trigger and Poet's Pen = 1000blades per sec = 350000 base dps
20cast per sec*21blades per sec created = 147000 base dps

Manual spam that Blade-Blast-Archmage
Intensify-increased AoE-Phantasm


Heartbound loop Unbreakable Juggernaut
cwdt lvl1 or low-skeleton-cascade bladefall- gmp EK-blade vortex-animate weapon-srs-phantasm
damage taken gained as mana

MoM to make that jussie 7k mana add extra Hitpoint
Think i need warcry for the 20%damage taken gained as mana jewels
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Mar 12 2020 07:11am
Quote
its new, its hot,

its % increased mana recovery!

Quote
Tempered Flesh/Spirit/Mind and Transcendant Flesh/Spirit/Mind have been completely reworked. Existing items are not affected, and only new versions of these items will have the following changes:
Tempered Flesh now grants -1 to Strength per Strength on allocated Passives and 2% increased Life Recovery Rate per 10 Strength on allocated Passives.
Tempered Spirit now grants -1 to Dexterity per Dexterity on allocated Passives and 2% increased movement Speed per 10 Dexterity on allocated Passives.
Tempered Mind now grants -1 to Intelligence per Intelligence on allocated Passives and 2% increased Mana Recovery Rate per 10 Intelligence on allocated Passives.
Transcendent Flesh now grants -1 Strength per Strength on allocated Passives, 3% increased Life Recovery Rate per 10 Strength on allocated Passives, 2% reduced Life Recovery Rate per 10 Strength on unallocated Passives and +7% to Critical Strike Multiplier per 10 Strength on unallocated Passives.
Transcendent Spirit now grants -1 Dexterity per Dexterity on allocated Passives, 3% increased Movement Speed per 10 Dexterity on allocated Passives, 2% reduced Movement Speed per 10 Dexterity on unallocated Passives and +125 to Accuracy Rating per 10 Dexterity on unallocated Passives.
Transcendent Mind now grants -1 Intelligence per Intelligence on allocated Passives, 3% increased Mana Recovery Rate per 10 Intelligence on allocated Passives, 2% reduced Mana Recovery Rate per 10 Intelligence on unallocated Passives and +3% to Damage over Time Multiplier per 10 Intelligence on unallocated Passives.

This allow a new build!

100% of damage taken gained as heals
only atm your life-mana is not max

Templar for example! 66%MoM
20%damage taken gained as life over 4sec helmet * 1.7arakaali and belt = 34%damage taken gained as life

you could have for example 46%damage taken gained as mana (boots+2jewels+passive+ring)
but you need 66%damage taken gained as mana, and a little more to cast / 46 = 44%increased mana recovery required

This is gone be verry expensive, but a MoM Templar sounds nice for a Archmage mana stacker
-----------------------------

I am verry lazy! and not wana manual cast a warcry


The Eternal Apple Shield
Trigger a Socketed Warcry Skill when you lose Endurance Charges
With at least 40 Intelligence in Radius, 10% of Damage taken gained as Mana over 4 seconds when Hit during Rallying Cry for you and Allies
Sounds verry Complex! to use this shield

i only need lvl1 cwdt gems to trigger, thats only 528*4=2112 selfdamage per second
with MoM, thats 633mana lost per sec

if i get huge mana cost on my manual Archmage-Blade blast, like 3k or 4k, ones per 0.5sec, i already spent 8k mana per sec

So i need more selfdamage, to trigger more mana heals, for more Archmage cast
Therefore i need Zealot Oath and Juggernaut Unbreakable, if i want my mana pool add to my survival with MoM

So i get +/-:
Juggernaut Unbreakable
with MoM, and Zealot Oath, with 3k es that heals all selfdamage and small monster hits, thx to Unbreakable*2.1Increased es recovery and 66%damage reduction
---------------------------------

5000max mana*6%max mana Blade Blast*1.1Archmage*1.4increased AoE*1.4Intensify*1.2Phantasm(if use heartbound)*1.5mana cost jewel=1165mana cost
if add another jewel and another support gem 1165*1.4/1.5*2=2175mana cost
127%of mana cost is added lightning damage, so thats 1480 to 2762added lightning damage

So i only need 4400mana per second when casting
leech would give 20%*5000=1000 (can be 1500 if invest into passive tree)
regen is verry low, like 1.75%*5000=88 (multiplied with mana regen)

So if you have mana leech linked to a cwdt-big lvl gem witch could reach max cap
and you have 38%damage taken gained as mana,
(4400-1000)/0.38=8950selfdamage per second required
8950/0.34 juggernaut damage reduction=26323 selfdamage required before reduction
38zoo per second required if use double heartbound = get scold bridle, thats 17400selfdamage per sec, so you can do with 25zoo per sec and 1heartbound

just some theoriecrafts on how to get plenty of mana!
and howmatch 5000mana will do

endresult is big anywhy

Since,
100%base power from ramming a 5link or 6link
300%more power from cwdt blades compared to multi totem blades (42blades everytime blade blast gets casted)
800%more power from infinite mana on archmage gem

This post was edited by Tommyvv on Mar 12 2020 07:12am
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