keyword spectres:
Made significant improvements to a number of Spectred monsters. Many monsters that couldn't be spectred previously now can, and many that previously only used their melee attacks in unlife will now use whatever special skills they had in life. Several Spectres that were dealing damage far above others have been toned down. We're looking at you, Atlas Influence monsters.
Added the capacity to raise hundreds of new monsters as Spectres, including those found from Atlas Influence and from league content such as Breach.
HOPE FOR A BROKEN ONE
Raised Spectres are now level 31 at gem level 1, up to level 76 at gem level 20 (previously level 80 at gem level 20).
OUCH ?
keyword zombies:
Raised Zombies now use animations we created for Path of Exile 2.
The number of maximum raised zombies you can have at gem level 20 is now 6 (from 7).
Zombie behaviour while idle and near the player is now less chaotic.
The Baron: Now grants 10 to 20% increased minion maximum Life (from 20%), +1 to maximum number of Raised Zombies per 500 Strength (from 300) and with at least 1000 Strength, 1.5 to 2% of Damage dealt by your Raised Zombies is leeched to you as Life (from 2%). Using a Divine Orb will update existing versions of this item to these new values.
FUCK !
The Veiled modifier that grants +1 to you maximum number of Summoned Skeletons and Raised Zombies can now only be unveiled/crafted on the helmet slot. It can no longer be unveiled/crafted on body armours.
keyword skeletons
Damage dealt by minions at all gem levels has been lowered by approximately 40%. This change isn't visible on the gem as it is a property of the minion itself, and does not affect Skeleton Mages or any other non-basic Skeleton minions summoned by Vaal Summon Skeletons.
The number of maximum summoned skeletons you can have at gem level 20 is now 7 (from 8).
FUCK !
bye felicia gameshit this is just a flu
This post was edited by Saucisson6000 on Mar 10 2020 07:08pm