Quote (aznchaos @ Dec 20 2019 01:29am)
That's pretty tanky at that level :D
my 7000 armour (1800) jewels free up alot of gear! (35+50=85%damage reduction vs double heartbound 700flat damage)
gone take boots 10%damage taken gained as mana for 18%total (so it 3%overcapped, 15%effective if use corrupted energy jewel)
then i take 20%damage taken gained as life helmet, i boost it more, with bloodrage-soul of arakaali+20%recovery belt===> 20*(1+0.5+0.2)=34%damage taken gained life
then i can take Corrupted energy jewel, 50%of damage taken bye es, 35%damage taken bye life, 15%damage taken bye mana
15%unbreakable * 2.1%zealot oath and increased es recovery * 2 corrupted enegry and damage taken gained as life and mana and increased life recovery = 63%of physical damage prevented healed
depending on total hp and play stile, a good goal is to reduce my total dr% to 66.6%dr
just desecrate-cascade-cwdt gives 48 Corpse per sec, then you get 3skeletons+1srs*4.8times per sec = 67zoo per sec
67 Zoo per sec*700heartbound*0.666prevented*0.63healed=19678 heal per sec
67 Zoo per sec*700heartbound*0.333incoming damage=15612 damage taken per sec
i need to take about 12000damage taken per sec, to upgrade all cwdt gems to lvl20 and trigger them max rate
This post was edited by Tommyvv on Dec 19 2019 07:13pm