Quote (jalant @ Aug 6 2019 06:40pm)
not 100% sure on this because wiki doesnt seem to have info on it but i think it works like this
each mod rolls seperately. like if an item can roll 4 life mods, 4 mana mods, and 2 energy shield mods... the chances for a life mod is 4/10 and not 1/3.
each one has a different name, Hale/Healthy/Sanguine/etc. (tier 1-3 life mods). each of those get added to the whole pool of mods available and its not just the whole life mod group.
so yes lets say you want a dagger with only %physical damage. the highest physical dmg mod is ilvl 83, and theres the highest spell dmg mod at ilvl 84. so using an ilvl 83 instead of 84 increases the chance slightly because its one less mod.
yea that's what I was thinking but I couldnt confirm it either
but I guess if 2 people agree I feel better thinking thats the case