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Dec 5 2018 01:55am
GG Ez game this league ^ ^ guess i know what im making as my league starter
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Dec 5 2018 01:58am
Quote (Da5id1an @ Dec 4 2018 11:55pm)
GG Ez game this league ^ ^ guess i know what im making as my league starter

less balls from enchant and wildfire.

Haven't done the math, but I think it could be a nerf.

This post was edited by lxpandaxl on Dec 5 2018 01:58am
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Dec 5 2018 02:40am
less balls too from enchant
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Dec 5 2018 04:05am
Its a nerf, similar damage, 25% less life gain on hit.
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Dec 5 2018 04:34am
it's a big nerf less balls less dmg with projectiles. only buff melee hit. Nerf enchant and nerf wildfire. rip. CoC is better now.
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Dec 5 2018 04:41am
Quote (carlostadeu85 @ Dec 5 2018 09:34pm)
it's a big nerf less balls less dmg with projectiles. only buff melee hit. Nerf enchant and nerf wildfire. rip. CoC is better now.


Projectile damage went up.
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Dec 5 2018 05:47am
Quote (Plaguefear @ Dec 5 2018 11:05am)
Its a nerf, similar damage, 25% less life gain on hit.


pretty much this

all those idiots not understanding anything here, especially #1 ... pfffft
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Dec 5 2018 05:51am
Quote
The base damage is up (161/147), and the per-projectile damage is up (70%/60%). We've lost two projectiles from wildfire, and one from lab enchantment.

Here's a bit of math:

(161/147)*((8*.7)/(10*.6))=1.0222...

(161/147)*((11*.7)/(14*.6))=1.00396...

That means that if you can get 8 projectiles with no lab enchantment, you're doing more damage than you would have been doing before with 10 projectiles (from the second wildfire jewel) and no lab enchantment. That's only 3 extra projectiles, when grelwood shank and dying sun exist (and thrusting sword corruptions, for that matter).

Similarly, if you can get to 11 projectiles with a lab enchantment, you'll be dealing more damage than you'd be doing with 14 projectiles (with the extra three being the 'lost' ball from lab enchant and your second wildfire) before the changes. It's only fractionally more, of course.

And if you get more projectiles, the gap grows larger. The more projectiles you have, the better new molten strike becomes. Don't forget that the actual melee attack is doing about 9% more damage as well; I didn't include it in calculations because it's not scaled by the same modifiers, but the melee hit can easily hit just as hard as one of your balls in many builds.



''
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Dec 5 2018 06:04am
More likely to nerf HOWA builds than Shank
Molten sucks anyway
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Dec 5 2018 12:37pm
less balls more coc
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