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May 30 2018 02:13am
"Added new corrupted implicits which can appear on items corrupted by Vaal orbs, bringing the total to approximately 176. Many of the old implicits were buffed or moved to different items, and some were disabled. Generally, corrupted implicits are now more powerful on average."

- My guesses are...
Curse on hit gloves are removed. (Too powerful, as Curse on hit has been shifted to Rings)

+1 All Skill gems are removed. (Because The new corruption shown in incursion tasers are +2 aoe +2 duration gems, But +1 All skill gems is still better with empowers. So it'd make sense to keep it as it is.)

general Crappy corruptions are removed, trim the top, remove the bad corruptions "Generally, Corrupted implicits are more powerful"

I've got a weird feeling Additional arrow vaal corruption on bows & quivers are removed. GGG Is finally catching on, and realized how strong additional arrow is?

"Added 31 new unique items, 4 of which were designed by our supporters."

4 of which tried to be good, but may suck, and 31 new uniques means there's like 20? total and 11 upgradables? so... not alot of new stuff. but GGG is pushing for build enabling uniques than power creep stuff.

"Added 39 new Labyrinth Enchantments for existing skills, and 43 for new skills. Enchantments for existing skills which have undergone significant reworking may not appear any more due to mechanical changes making them nonfunctional, such as enchantments which modify the cooldown of trap skills. Existing versions of these enchantments will now grant increased damage with that skill at the same value." - Extremely Worrying, Alot of hidden stuff here out of sight.

Veil of the Night has 3d art, lel.

"The Merciless and Eternal Labyrinth Arc enchantments that grant additional chains now grants +1 to chain from the Merciless Labyrinth (down from 2) and +2 chains in the Eternal Labyrinth (down from +3). Existing enchantments won't change unless a Blessed Orb is used, so don't do that." - Nice

"The Merciless and Eternal Labyrinth Bear Trap enchantments that grant increased cooldown recovery speed now grant half as much. Existing versions won't change unless a Blessed Orb is used." - Nicsu

"The Merciless and Eternal Labyrinth Charged Dash enchantments that grant added radius to the skill's final area of effect now grants +4 radius from the Merciless Labyrinth (down from +6) and +6 radius from the Eternal Labyrinth (down from +9). Existing versions won't change unless a Blessed Orb is used, but why on earth would you do that?" - Don't Care

"There may be further changes to existing Labyrinth enchantments over the coming days, related to the broad skill rebalance." -What....?

My bets are on... Duration based enchants, Such as Static Strike/ EA. And additional Projectile based enchants, but NOT barrage (Already nerfed), TS+2, Split arrow +2, and Spark +3.

"Disabled the "Avoid Stun While Casting Storm Burst" enchantment from appearing.
Disabled the "Reduced Ball Lightning Projectile Speed" enchantment from appearing."

-Does Disabled mean super legacy, bye bye never see you again? Or does it Refer back to ""Added 39 new Labyrinth Enchantments for existing skills, and 43 for new skills. Enchantments for existing skills which have undergone significant reworking may not appear any more due to mechanical changes making them nonfunctional, such as enchantments which modify the cooldown of trap skills. Existing versions of these enchantments will now grant increased damage with that skill at the same value.""

I feel like GGG is putting us into a super double bind, and there'll be additional patch notes / ACTUAL item nerfs not listed.

Vaal Immortal Call
Vaal Lightning Warp
Can no longer be obtained via corruption, Vaal side area, or divination card.


"The 5-for-1 magic or rare vendor recipe no longer maintains Shaper/Elder item status." -Rip that VMV faggot spamming public board crying & scamming people of their ilvl 82 shaped/elder stygian vises

What were your thoughts? Can't Wait for PoeDB Data mining for the new corruption / temple mod list.

Important Also additional news. ()

New temple mods CANT be shaped or Eldered.

M12

This post was edited by Lamperouge on May 30 2018 02:27am
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May 30 2018 02:26am
wats this
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May 30 2018 05:29am
Enchant boots, bigger chance to hit a decent enchant.
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May 30 2018 08:47am
Cheap Construction jewel will go up in price over 666%
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May 30 2018 09:38am
I think moving the lab enchants to be less unique and more +%damage is boring and lame, but the lab is cancer as fuck, so I guess overall it's a good idea.
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May 30 2018 12:17pm
"The Elder now drops all of its loot, including the Watcher's Eye, at the very end of the encounter."

Anyone figured out wtf does this mean?
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May 30 2018 12:29pm
Quote (Lamperouge @ May 30 2018 01:17pm)
"The Elder now drops all of its loot, including the Watcher's Eye, at the very end of the encounter."

Anyone figured out wtf does this mean?

I think it used to drop loot as he died, then there was some rp, then the encounter ended.

Now it just drops at the end.
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May 30 2018 12:32pm
Quote (Lamperouge @ May 30 2018 01:17pm)
"The Elder now drops all of its loot, including the Watcher's Eye, at the very end of the encounter."

Anyone figured out wtf does this mean?


when you kill elder if u get watchers eye you know before the full death animation guessing you havent fought elder?
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May 30 2018 12:43pm
Quote (MeteorKing @ May 30 2018 07:29pm)
I think it used to drop loot as he died, then there was some rp, then the encounter ended.

Now it just drops at the end.


Quote (southpark247 @ May 30 2018 07:32pm)
when you kill elder if u get watchers eye you know before the full death animation guessing you havent fought elder?


Eh, over hyped Bs, some kids shouting Shaper drops all His uniques in 1 run xD
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May 30 2018 12:54pm
i think youre right about the vaal implic (additional arrow)
sooo i vaaled my perf legacy windripper... and i was actually scared
gladly got 0.2 cold leech though...
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