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Joined: Sep 12 2013
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May 26 2018 11:13pm
Played https://www.pathofexile.com/forum/view-thread/2056832 in 3.2
Build felt great, bosses melt to flame golems, only problem was that spectres just dont feel responsive enough / they constantly leave minions behind and behave like retards when i want them to kill the couple remaining monsters.

Zombies look pretty slow clear speed. Anyone know of any fast clear speed minion builds the use multiple minion types?

Either way share what your playing for 3.3 still looking for anything new.
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May 26 2018 11:57pm
prob gonna go with a
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May 27 2018 03:08am
Dancing duo Pathfinder with qotf and 3 Writhing jars is very nice build
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May 27 2018 04:15am
i used 366.6%movement speed 4linked melee skeletons

shit was tronk as fck, so stronk thta it was borring, and you need to spam quicksilver flask, to stay in the drop rage of your mapclearing skellies



for 3.3 we duplicate ourself into non minion winions, with vaal double strike

This post was edited by Tommyvv on May 27 2018 04:18am
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May 27 2018 07:33am
played a lot cwdt minion builds with heartbound loop

meaning you get shock from arc, and curses and all minion types, and some darkpact aswell

however the 3.2 necromancer buff somehow limits your arcendancy limits for minion builds
and to support cwdt-heartbound, you may need some shit healings like occuslist or Templar



just the necro notes
Quote
https://www.poeplanner.com/AAwAABcADDMAAAjsg9OPSI4N4keFOQtmuiziAAAAAAA=
50% increased Convocation Cooldown Recovery Speed
Summon 2 additional Skeleton Warriors with Summon Skeleton
100% increased Skeleton Movement Speed
10% increased Skill Effect Duration
30% increased Minion Duration
30% increased Minion Damage if you've used a Minion Skill Recently
Minions have 40% increased maximum Life
Minions Regenerate 2% Life per second
You and your Minions have 1% additional Physical Damage Reduction for each Zombie you own
Your Raised Zombies spread Caustic Cloud on Death, dealing 50% of their maximum Life as Chaos Damage per second
Minion
Minions deal 80% increased Damage
Skeletons deal 40% increased Damage
Summoned Skeletons' hits can't be Evaded
+2 to Maximum number of Skeletons
Raised Zombies' Slam Attack has 100% increased Area of Effect
Raised Zombies' Slam Attack has 100% increased Cooldown Recovery Speed
+2 to Maximum number of Zombies
Minions have 20% increased Movement Speed
Minions have 12% increased Attack and Cast Speed if you or your Minions have Killed Recently



I called it overtunned, and not relay like it, since it limits everything, like skellie mages
it gives 3 times more then the full passive tree

so I like to see a necro nerv and a minion buff
if not, I may go necro again and not pick a single minion note in the tree to still go hybrid
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May 27 2018 07:37am
Spectres are pretty dead as they havent received any love lately.

Using zombies and skellies is probably the best minion build right now. Link everything to melee splash and just stack damages everywhere.

Getting a good mix of abyss jewels and normal jewels is important as well as good movement speed for the skellies I just stick minion speed gem on them because their so strong now except for super strong boss fights.
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May 27 2018 08:16am
Quote (Sh00p @ May 27 2018 01:37pm)
Spectres are pretty dead as they havent received any love lately.

I like the troll jewel for spectres, that gives +2spectres and 1000%crit chance at the cost that you need to recast them over and over,
still when spent a 4link+jewel on them, you may aswell want +1from tree and boots




consider to get the new troll helm: reduce your es to zero and gain 1%life regen per 500es, and intel provides 1life per 2 intel
https://www.pathofexile.com/forum/view-thread/2147651
so if you have 1500base es, and 200%increased max life
then, 1000intelect provides: 1500life and 6%life regen


https://www.poeplanner.com/AAwAAPkADDMAAHnfiukCS64bJdlbbRkRUKcrfRhr20yz0B_v6yL0bAuTJ76KoS_K07QM6roNfFfJKPq4kxzcjxrr7oUy74j5N9fPSbF_xhGWBx6VLvDVSVGP-tDQX2qnCAj0akOCx_noHb4zhwPuQYe3Pv4K2L01krXybqpKyD8nX5hZbc8yiq-QEXvDguRodNpiGFaDzDwtg194DcAabzsqTQDuLOmGsw5IXfIrChEv62M2PZ2qbIwbyM_d8YpGcbB3gwmxkC2ovoA7DREPrJg6WFXG99fMvEQEEJdNuck9v5fyHrcw6FomiOOE7IPTj0iODeJHhTkLZros4gAAAAAA


so then I have 20%to30%life regen to support cwdt-heartbound
so lets say 5666life/0.7MoM *0.25life regen = 2024 selfdamage tanked per second

spectre's get crit damage to support jewel(+uneath/gmp)-minion damage (elder wand)
zombies not need to be support, but may aswell put into a 4link with manual casted SrS
cwdt-4link melee skellie linked to minion speed and damage

cwdt-vaal skills (arc)
so I double dip my gem slots, and manual cast vaal skills when cwdt-original skils
and I gets +supported bye skill in affix of gear
with leech support gem/maybe warlock mark or double curse

6minions per sec should die
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May 27 2018 08:16am
will always be crap, limited by minion AI etc.
suggest non-minion self build
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May 27 2018 09:06am
I'm on phone but didn't uberelite do some sort of mirror and blink arrow shit that did verrrrry well late game
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May 27 2018 10:41am
Pure Flame Golem build is best, spectres would just slow things down
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