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Feb 14 2012 07:15am
Those first 2 updates were very needed, lol :) I couldn't stand loading up the vendors item by item.
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Feb 14 2012 10:43am
Could someone help me out with a marauder build? I solo most of the time, and was wondering if 1hand/1shield is better or 2 handed for soloing? How do you guys usually spec in passive tree for a marauder? IE. Pure damage, health/damage, or pure defense?

This post was edited by PotLimit on Feb 14 2012 10:43am
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Feb 14 2012 11:01am
I can recommend a three keystone marauder: Avatar of Fire, Resolute Technique and Blood Magic. Your main skill will be cleave with added elemental damage, added fire damage and added melee damage supports. Also take the increased weapon elemental damage passives near the templar starting location. Take other damage enhancing or defensive passives as you see fit (definitely take the very juicy life passives at your starting point in the skilltree). Obviously take no passives that increase critchance or critdamage.
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Feb 14 2012 11:55am
I don't really understand why people go Blood Magic. AoF Marauders are generally a very slowly attacking class, which means the mana cost isn't all THAT high, and you have to invest a good ten points in +10 nodes just to get there in the first place. Instead, you could be bringing 1-2 mana flasks along with a diamond or granite flask and two health potions to keep you topped off at all times.
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Feb 14 2012 11:56am
Just a personal preference, blood magic is not a necessity for this build.

This post was edited by tt_toby on Feb 14 2012 11:57am
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Feb 14 2012 06:19pm
http://i.imgur.com/DUsm7.jpg

Oh and uh, Cleave's bugged if you're wielding two weapons, confirmed by dev it shows AVERAGE instead of total.
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