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Aug 12 2021 08:37pm
Quote (Caulder10 @ Aug 12 2021 06:18pm)
i felt like all he could talk about was his 'hard-mode'
and what he doesn't realize is for the majority of the playerbase the game is already like that.. normal people cannot get upgrades, cannot afford upgrades, cannot craft upgrades and never see beyond early red maps. he keeps saying they want better loot.. but its been 10 years.. the loot still sucks.

very much out of touch.

he keeps saying he wants chase uniques (and i get the rest of his team doesn't)
but every time we get one. they nerf it to oblivion. (HH is the ONLY unique that has stayed good)
And now you cant even target farm them.. they are purely RNG...you cannot have a chase with no path to chase.

/e and LOL at OP trying to call people nerds... on a nerd forum.


yeah it's unfortunate for the really casual / newer players the game was likely very difficult for them this league sadly
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Aug 13 2021 06:06am
Quote (Slayerofasz @ 12 Aug 2021 21:42)
The portion I highlighted is factually incorrect. he is the LEAD DEV
Not a face, not a rep, not an hr person, not one of their lawyers, not a spokesman, THE LEAD PROJECT DEV on Path of exile. He is the one steering the ship, he has final call aside from investors.

You're being disingenuous and intentionally misleading things and I have a major problem with downplaying like you are this man's role in the company

Steam charts (our only access to player numbers) has dropped from 116k to 42k within 3 weeks. GGG has stated that the player base is roughly split 50/50 steam/standalone so with a 2/3 drop in players after just 3 weeks.
It is unheard of for this game to lose 66% of it's player base in such a short time span.

/e grammar/punctuation


I respect youre answer but will not adjust my statement about this.
The company is responsable not one person.
And the proces of making decisions is for sure discussed in the podcast.
And so it works in every company, at least the ones i worked for.
The team is responsible but there has to be one person who cuts the buttons.
So i dont feel in any way being disingenuous and intentionally misleading things.
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Aug 21 2021 03:16pm
Chris Wilson personally has a huge amount of power in the decision making idk what that person is talking about lol
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Aug 28 2021 01:02pm
Hard mode sounds nice.

I play one char per sc league start for the lulz, but even in ssf hc this game is not hard, if you know what you are doing and your internet + pc does not suck.

I played since open beta with some breaks and I get that the game is not casual friendly, but it was way harder when it started out, and that was kind of the point of the game.

I remember people asking for carries to kill piety in a3 so they could get the 2 skill points before going to maps (back when the game ended with piety), because you had to actually manually dodge a lot in that fight and play it really smart, or have way better equipment then what you would usually find while playing through a1-a3 three times.

Maybe with hard mode they can split the game into something for those that like a challenge and keep the game zoomy for the rest of the crowd.

Overall the game got way too fast anyway and on trade you can create chars that just trivialize the whole thing, i.e. I did fp totems hiero for farming and later swapped to archmage bl last league investing about 30 ex from casual playing and trading and sirus a8 was not even a challenge. Melted each phase in seconds and you had to dodge almost nothing, because of how tanky the char still was.

Such things are kind of sad.

The game should be hard especially the ultra late game.

Sirus without manual skill, like dodging and timing felt like cheating to be honest.

Quote
The portion I highlighted is factually incorrect. he is the LEAD DEV
Not a face, not a rep, not an hr person, not one of their lawyers, not a spokesman, THE LEAD PROJECT DEV on Path of exile. He is the one steering the ship, he has final call aside from investors.


This is nonsense. Chris said himself that it impossible for him to keep track of everything the team is working on. Maybe his title is lead dev but this game is way too complex for one person to have detailed knowledge of everything that is going on in the live game while also knowing everything again IN DETAIL that is being worked on.

And without both, how could he make all the decisions? He is more like a manager these days and a good manager must trust the decisions his department heads make or make adjustments if those decisions fail. He must also go and take the blame for mismanagement like he did on baeclast.

Knowing everything and deciding everything in PoE, like have you played the game? Seriously.

edit:

Quote
if you want to go play d2 where a level 13 sorc can go clear the entire game with static shock tehn by all means no one is stopping you.


D2 LoD SFF is way harder than poe scrub. Go try your sorc in hell versus imunes. You need a really good hybrid build and hours of hardcore boring grinding to finish that game I guarantee. There is no insight and the likes in ssf offline, so mana everything is a problem which screws hdins, assas and the likes.

If PoE was like offline d2 ssf on hell people would quit instantly.

Quote
d2 pvp is literally two button interaction with reaction tests.


It has flaws but it is the best arpg pvp there is, still.

Builds matter a lot.

You need rules or you will get item lamed to shit with absorb max res and the likes.

And you need more than 2 buttons for most lol.

Try Hybrid Trap WW Assa with weapon swaps, mind blast stun locks, teleport jumps to the right position, triangle whirling, defensive or offensive trap formations (5 pointed star, straight line and the likes) and so on depending on what the enemy does and what your strategy is.

Oh and maybe use your brain to think about gaming theory before writing utter bullshit. Imagine both chars as an (x) on a white sheet of paper and start from there.

If you play counter-strike and defend a bomb site you do a one button reaction test, d2 pvp is nothing like that.

This post was edited by Schala on Aug 28 2021 01:25pm
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Aug 28 2021 01:23pm
Quote (Schala @ Aug 28 2021 02:02pm)
Hard mode sounds nice.

I play one char per sc league start for the lulz, but even in ssf hc this game is not hard, if you know what you are doing and your internet + pc does not suck.

I played since open beta with some breaks and I get that the game is not casual friendly, but it was way harder when it started out, and that was kind of the point of the game.

I remember people asking for carries to kill piety in a3 so they could get the 2 skill points before going to maps (back when the game ended with piety), because you had to actually manually dodge a lot in that fight and play it really smart, or have way better equipment then what you would usually find while playing through a1-a3 three times.

Maybe with hard mode they can split the game into something for those that like a challenge and keep the game zoomy for the rest of the crowd.

Overall the game got way too fast anyway and on trade you can create chars that just trivialize the whole thing, i.e. I did fp totems hiero for farming and later swapped to archmage bl last league investing about 30 ex from casual playing and trading and sirus a8 was not even a challenge. Melted each phase in seconds and you had to dodge almost nothing, because of how tanky the char still was.

Such things are kind of sad.

The game should be hard especially the ultra late game.

Sirus without manual skill, like dodging and timing felt like cheating to be honest.



This is nonsense. Chris said himself that it impossible for him to keep track of everything the team is working on. Maybe his title is lead dev but this game is way too complex for one person to have detailed knowledge of everything that is going on in the live game while also knowing everything again IN DETAIL that is being worked on.

And without both how could he make all the decisions?

edit:



D2 LoD SFF is way harder than poe scrub. Go try your sorc in hell versus imunes. You need a really good hybrid build and hours of hardcore boring grinding to finish that game I guarantee. There is no insight and the likes in ssf offline, so mana everything is a problem which screws hdins, assas and the likes.

If PoE was like offline d2 ssf on hell people would quit instantly.



It has flaws but it is the best arpg pvp there is, still.

Builds matter a lot.

You need rules or you will get item lamed to shit with absorb max res and the likes.

And you need more than 2 buttons for most lol.

Try Hybrid Trap WW Assa with weapon swaps, mind blast stun locks, teleport jumps to the right position, triangle whirling, defensive or offensive trap formations (5 pointed star, straight line and the likes) and so on depending on what the enemy does and what your strategy is.

Oh and maybe use your brain to think about gaming theory before writing utter bullshit. Imagine both chars as an (x) on a white sheet of paper and start from there.

If you play counter-strike and defend a bomb site you do a one button reaction test, d2 pvp is nothing like that.


How many 100s do you have?
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Aug 28 2021 01:28pm
None because I hate grinding.

I stop when the xp bar progress gets too slow and the game gets repetitive and boring.

Highest level before they made xp gain easier was always about 92, currently I play to 95-97, solo though, no rotas.

SSF 95

HC SSF is 93, then i got scared of losing the char, but I got some back ups lvl 80+.

This post was edited by Schala on Aug 28 2021 01:29pm
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Aug 28 2021 01:58pm
Quote (Schala @ Aug 28 2021 02:28pm)
None because I hate grinding.

I stop when the xp bar progress gets too slow and the game gets repetitive and boring.

Highest level before they made xp gain easier was always about 92, currently I play to 95-97, solo though, no rotas.

SSF 95

HC SSF is 93, then i got scared of losing the char, but I got some back ups lvl 80+.


So, you're also just a random pleb thinking you're good. Got it.

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Aug 28 2021 03:09pm
Like paying for rotas and watching tv till you are 100 makes you good :D

But yeah random pleb detected ^^

One day I will find the inner strength to grind to 100 in sff hc so I can be a proud poe pro <3

you watch dota2 as well or only play? Any guesses who wins TI this year?

This post was edited by Schala on Aug 28 2021 03:13pm
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Aug 29 2021 02:48am
Quote (Schala @ Aug 28 2021 04:09pm)
Like paying for rotas and watching tv till you are 100 makes you good :D

But yeah random pleb detected ^^

One day I will find the inner strength to grind to 100 in sff hc so I can be a proud poe pro <3

you watch dota2 as well or only play? Any guesses who wins TI this year?


I usually grind out 20+ 100s solo every league, except the last 2 since it was pretty dogshit.

3 100s in HC, 1 in SSFHC. I've never cared to play with others in PoE since theres zero benefits in it. But nice try. I expected you to at least have 1 100 to think PoE hard mode should be a thing.

As for dota, I don't watch it. It's just a past time.
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Aug 29 2021 09:17am
Quote (allience @ Aug 29 2021 10:48am)
I usually grind out 20+ 100s solo every league, except the last 2 since it was pretty dogshit.

3 100s in HC, 1 in SSFHC. I've never cared to play with others in PoE since theres zero benefits in it. But nice try. I expected you to at least have 1 100 to think PoE hard mode should be a thing.

As for dota, I don't watch it. It's just a past time.


I love diablo 1 that's why I think hard mode should be a thing.

In diablo 1 when you start the game, every item you find makes a difference,
Every life pot that drops is a relief, because you don't have to go back to town to heal.
Every tp or id scroll that drops saves you some gold, you need for item repair or to save for future upgrades.
Iding costs money and if you get unlucky you pay 100 gold and hit an item with negative stats which sells for 1 gold.
Every monster where you get unlucky with the hit rng can cost you way too much hp.
Run in a pack and you are dead.
It's brilliant.
Very slow, but dark and gritty.

Current PoE for me is usually turning up the music and brain afking through till it's boring.

It has a nice flow and cool builds, but it's not a cool dark arpg at all.

Hopefully hard more can change that. The potential is there with the general artstyle and setting of poe.

I love how they revamped a1 where monsters now actually fight back a little and you need some manual kiting and dodging to survive, like with the stone shooting crab thingys. Still too easy but I got owned twice, going in without remembering they reworked things.

As for having a 100, when I see that a character is done I kinda lose motivation.

I have a maxblock glad with facebreaker + the surrender, retaliation + cyclone build back when that was a thing and it did legions (before the nerf) without ever dying.
Just go in, press button for cyclone and watch everything die to your damage plus the constant retaliation trigger. I perfected all the gear, +1 max res on the anvil, 40% enchant on the abyssus, invul on hit on the facebreakers.

It was litterally nothing more to do, besides pressing cyclone and the run button to grind 3 more levels...

So yeah I kinda quit.

Same for the lvl 97 bl archmage.

Run through packs and press bl nova thanks to sire of shards. Swap to Pledge and laser the boss. Repeat.

PoE endgame is just dull after a certain point. So give me hardmode any day.

This post was edited by Schala on Aug 29 2021 09:26am
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