Hard mode sounds nice.
I play one char per sc league start for the lulz, but even in ssf hc this game is not hard, if you know what you are doing and your internet + pc does not suck.
I played since open beta with some breaks and I get that the game is not casual friendly, but it was way harder when it started out, and that was kind of the point of the game.
I remember people asking for carries to kill piety in a3 so they could get the 2 skill points before going to maps (back when the game ended with piety), because you had to actually manually dodge a lot in that fight and play it really smart, or have way better equipment then what you would usually find while playing through a1-a3 three times.
Maybe with hard mode they can split the game into something for those that like a challenge and keep the game zoomy for the rest of the crowd.
Overall the game got way too fast anyway and on trade you can create chars that just trivialize the whole thing, i.e. I did fp totems hiero for farming and later swapped to archmage bl last league investing about 30 ex from casual playing and trading and sirus a8 was not even a challenge. Melted each phase in seconds and you had to dodge almost nothing, because of how tanky the char still was.
Such things are kind of sad.
The game should be hard especially the ultra late game.
Sirus without manual skill, like dodging and timing felt like cheating to be honest.
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The portion I highlighted is factually incorrect. he is the LEAD DEV
Not a face, not a rep, not an hr person, not one of their lawyers, not a spokesman, THE LEAD PROJECT DEV on Path of exile. He is the one steering the ship, he has final call aside from investors.
This is nonsense. Chris said himself that it impossible for him to keep track of everything the team is working on. Maybe his title is lead dev but this game is way too complex for one person to have detailed knowledge of everything that is going on in the live game while also knowing everything again IN DETAIL that is being worked on.
And without both, how could he make all the decisions? He is more like a manager these days and a good manager must trust the decisions his department heads make or make adjustments if those decisions fail. He must also go and take the blame for mismanagement like he did on baeclast.
Knowing everything and deciding everything in PoE, like have you played the game? Seriously.
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if you want to go play d2 where a level 13 sorc can go clear the entire game with static shock tehn by all means no one is stopping you.
D2 LoD SFF is way harder than poe scrub. Go try your sorc in hell versus imunes. You need a really good hybrid build and hours of hardcore boring grinding to finish that game I guarantee. There is no insight and the likes in ssf offline, so mana everything is a problem which screws hdins, assas and the likes.
If PoE was like offline d2 ssf on hell people would quit instantly.
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d2 pvp is literally two button interaction with reaction tests.
It has flaws but it is the best arpg pvp there is, still.
Builds matter a lot.
You need rules or you will get item lamed to shit with absorb max res and the likes.
And you need more than 2 buttons for most lol.
Try Hybrid Trap WW Assa with weapon swaps, mind blast stun locks, teleport jumps to the right position, triangle whirling, defensive or offensive trap formations (5 pointed star, straight line and the likes) and so on depending on what the enemy does and what your strategy is.
Oh and maybe use your brain to think about gaming theory before writing utter bullshit. Imagine both chars as an (x) on a white sheet of paper and start from there.
If you play counter-strike and defend a bomb site you do a one button reaction test, d2 pvp is nothing like that.
This post was edited by Schala on Aug 28 2021 01:25pm