Quote (Sh00p @ 12 Jul 2019 22:01)
Fact of the matter is. You dont get near as much return on investment for quantity because your sinking 50 ex into the build and getting alch and fusing back as opposed to rarity.
Imagine being a triple retard missing the part about getting almost 10x the breach splinters and how that can apply to legion as well.
Keep trying hard tho guys while posting zero actual data.
Btw yw datz good talk these normies be trippin.
Currency is not supposed to drop more with more rarity. Currency does not have a rarity like normal/magic/rare/unique.
Rarity = more rare & unique items.
unfortunately it is much less popular than some years ago
- the amount of valuable unique items is too low. They can mostly be accessed by others ways, like... Cards...
- alch/chaos or chance/scour orbs are much more common, and fossils... The effort of picking up rare items is clueless for many.
Now players are focusing on quantity, i have no time to write a full "article" on the good/bad of rarity and/or quantity but i will help everyone here with a quick summary of this:
Tests made in HOGM several leagues ago by me & others:
Globally with ~100%+ more quantity we got like 20% more cards (immortal one which is 1/90 of a mirror) : the only question here is "why not 100% more cards ?"
So take quantity, and even some optional rarity, why not... While it doesn't hurt too much the clear speed.
/ps:div cards have no rarity either.
This post was edited by Saucisson6000 on Jul 12 2019 02:47pm