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Jun 4 2019 07:59pm
Quote (Caulder10 @ Jun 4 2019 09:47pm)
i did zerker techtonic slam for flashback league and it ez'ed most everything, can't imagine it with the buffs and a new phys aura!? (will miss the circle of guilt rings tho.)



Tectonic looks super good on chieftain.
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Jun 4 2019 09:02pm
Normally play Arc Totems first off to get funds for 2nd character. Though, not sure what i am doing this time around. I'd like something cheap that can be turned into end game so i don't have to level 2 characters. 2nd character this league was Molten Strike Juggernaut, but it is hell expensive for everything.

Anyone throw me an idea for new league build that i can min max but is still good with cheap gear?
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Jun 4 2019 09:22pm
Slayer/zerker cyclone
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Jun 4 2019 10:21pm
Slayer/zerker cyclone
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Jun 5 2019 01:19am
please give me a build
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Jun 5 2019 01:26am
Quote (Sakuraba @ Jun 5 2019 10:19am)
please give me a build


Slayer + any skill
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Jun 5 2019 01:46am
Quote (LolBastard @ Jun 5 2019 12:26am)
Slayer + any skill


Slayer zombie slave master
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Jun 5 2019 05:54am
Im gonna start with Soulrend or ed/cont trickster
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Jun 5 2019 08:48am
Considering crit varunastra slayer.

So basically crit slayer until I can get a couple Varunastra’s

It’s going to be ez and I’ll be one of many slayers out there

This post was edited by Meatstick on Jun 5 2019 08:52am
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Jun 5 2019 10:35am
Quote
Molten Shell
Now has a base duration of 3 seconds at all gem levels (from 10).
Now grants 50 additional armour at gem level 1 (from 17), up to 858 at gem level 20 (from 943)
Now creates a buff that can take damage equal to 20% of your armour.
Now causes 75% of damage from hits to be taken from the buff before your life or energy shield.
Now reflects 100% of damage taken from the buff as fire damage when the buff expires or is depleted at gem level 1, up to 1050% at gem level 20.
Now has a 4 second cooldown (from 1).
Shares its cooldown with other guard skills (Steelskin and Immortal Call).


Lets translate that!
1ste, it says that elemental and chaos damage aswell gets reduced bye armour, as long as it are hits

0.2armour *10.5 Molten shell /4sec = 52.5%armour is base damage per second


so that can be
100k armour*0.525*5increased damage*3more damage from support gems*2crits or whatever = 1.6M dps






ones per 4sec, sounds like low disco
here is ones per 0.3sec





maybe still good to trigger Unbreakable passive of Juggernaut?
nahh its 4sec
20%of armour/4sec*0.75of damage= 3.75%of armour can be absorbed per sec
11k selfdamage required per sec to trigger big cwdt-gems / 3.75*100=293k armour required
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